Changes to maximum health no longer change the players maximum health; instead, the enemies’ damage increases or decreases to match the new value
For example, if the player has 100 health, and the enemy deals 50 damage per hit, if the player equips a 100 defense item, instead of raising their health to 200, the enemy’s damage drops to 25
This wouldn’t affect shown numbers; the damage number would still show the enemy dealing 50 damage to your 200 maximum health
However, it guarantees triggering the OCD of anyone who looks in the code
I remember playing one of those grind games on roblox where it did that, I think it was power simulator 2? Very unappealing missing out on big hp and big damage number
The displayed numbers would change. You’d only know if you saw the code or if a bug revealed the trick. It’s designed to look normal to a bystander but piss off those who know. But the numbers you see in the game could very much be big.
Make it so you can add a potion to gems, but the effects only last for 1 second with a cooldown of 20 irl minutes, and make f9 the trigger key for those effects.
primarily the Darkness talent. completing the darkness talent will cause the soul of poseidon to run away in disgust and make you unable to restore the dark sea at the end of the game
Sky islands will now give you altitude sickness. If you ascend to fast you must make 5 minute stops every 500 feet, you also have to do this when descending. Furthermore, this will apply to diving as well .Altitude sickness with cause your vision to blur as well as preventing you from moving, you can only be cured if you die or a player gives you a healing potion.(You cannot use items yourself for you have altitude sickness.)
Also, all items in storage are wiped and the bank will no longer be accessible for 1 irl month, which only ticks down when you are not in direct sight of a banker or a golden one’s ship, and logged in.