Suggest a new feature for the game that will instantly make you Public Enemy #1

Napalm fist.

Lights yourself on fire for constant, permanent burning DoT. Until you put it out with the ocean or using a cold magic or tide potion.

Make the reset button actually wipe your file for April fools without a warning.

Also, on death you drop all of your items. This includes food,tools and whatnot

You cant read
any notes any books is straight up look like scribbles
unless you find someone to teach you how to read
Once learning how to read, or at least somewhat being able to do so
you can take a book and start a minigame, in which you have to follow your cursor and imitate reading the book, there will be a bar indicating your current progress, while holding a cursor on a word it’s highlight shifts to the right and fades although depending on your character’s reading skills it might take more than usual, once you fully read a book (or once you close it) you are rewarded with better reading skills depending on the book’s writting rating and how big it is

Reason why you should learn to read is simple: skill notes and scrolls
they require you to learn How to Read
reading skill/rite tomes with low reading skills will only give you few notes (1-2)
these notes often can be a Wrong version of themselfs, twisting their stats and making it risky to use as they can target and damage you sometimes
reading skill/rite tomes with minimal required reading skills gives you normal amount of notes
although they still can have a Wrong version
and with high reading, you have chance of getting additional more rare note
Scrolls also work similary, if you have low reading skills you are provided with Wrong version of Spell/Technique, while also being able to reread said Scroll until you get Normal version of it which requires you to have reading skill corresponding to Scroll’s level
… Much rarer Scrolls and Tomes can require much better reading or knownledge of completely different language

as you progress your reading skills, you start to be able to copy notes or spell/techniques and also editing skills/rites
so while you read a tome or a scroll with high reading skills, you have chance to get Inspired which lets you to choose 2 skills/rites between 6 choices from a tome, and 1 spell/technique between 3 choices from a scroll, having ascending rarity letting you to get bonus rare skill/rite or spell/technique of desired possible rarity
With high reading skills you are capable of copying skills/rites or spell/techniques at least once, while also being able to directly edit skills/rites (strange we cant do it normally), letting you to change their name, shape, type, size and etc.

tl;dr:
you cant read and you need to learn how to
as its required to use tomes and scrolls
while also you need to read books to not forget how to read
there’s also bonuses if you have high reading skills
such as being able to edit skills/notes or gain bonus rare skills/rites and spell/techniques

10 Likes

I believe someone has an appropriate delta rune themed reaction image for this post

DAME CAESENNIA THE GOAT

Rival quartermaster too

2 Likes

Hm, I wonder who that person is?

when opening any UI it’s no longer perfectly in the middle, instead it’s a bit to the top-left corner, noticeably.

A fine addition to my collection.

Everything now gets the Strength and Spirit treatment. This will work to make the pairs “more even” in the worst way possible.

  • Magic spells have +50 To its costs by default.
  • Mages may now only use three different scroll moves (counting both magic slots). This is only increased when strength gets a scroll. Magic hybrids can only use the 3 cheapest scrolls.
  • To use spells you must now practice imagining how to create objects. Every spell must be practiced 100 times before it can be used without immense drawback and chance of failure.
  • You may only swap between 5 magics. Once you’ve picked 5 different magic’s (of a tier), any further swapping will force you to pick one of your old options. The limit is increased every time strength gets a new style.
  • Bosses are immune to magic projectiles unless you’re in their AOE range.
  • All projectiles have gravity: Beam will gradually curve downwards, Blasts will fall. This is based on the magic’s base speed.
  • Arcanium gear may no longer be changed.
  • Magic VFX are replaced with this blackish-blue sludge. The particles emitted from this showcase which magic you have.
  • Every update, all Heat magics will get a random series of 1 to 10 nerfs. These will never be reverted— and it’ll only stop once nobody uses Heat magics.
  • Magic no longer gets any representation in the Storyline. The Aesir has apparently created a 5th form of combat… and apparently gave it to every foe you face for some reason. AKA, the bosses have their normal abilities.

We hope this helps Strength Users feel equal to their mage bretheren; now, as for Weapons and Spirit:

  • You need to be a Warlord to use strength weapons but the cost is not halved. This is to help Knights, who do not have have exclusive tools.
  • Weapons now have a skillset requirement, and having two weapons of far too different of skillsets will cause you problems in the following weapon (this is based on the order you equipped your weapons in):
    • For example, a Bow and Gun are counter-intuitive, requiring far too different of a skillset, which in this example, will make the gun have insane inaccuracy, and a change to recoil.
  • If you aren’t double the level of the weapon, you may no longer use it’s ultimate art; any skills 20 stats higher than the weapons level will always have the ultimate art cost.
  • every month, the game will check the skills you enjoy most, and then it will increase the cost so your stat investment is just out of reach from using it; regardless of which slot it’s in; this skill is given as a bonus to the class you hate most.
  • Quartz can no longer be colored, and it is now instantly tied to your original base magic.
  • You no longer obtain Weapons from chests, you must instead search for the specialized campsites to find Weapon forgers. These forge-men might take a request to build your weapon drop. It’s 1/4, and even when they do, they might give you a tool you can’t use. If the forge-man doesn’t want to make you a tool, you need to switch servers, or wait until forge-man completes a request from another person.
    • You must also find this forge if you want boss drops, as boss weapons are now broken due to the battle; and he’s gotta repair them.
  • Warriors Awakening is now halved until you’ve sailed into the dark sea and talk to 30 Ghosts. These ghost’s must’ve used weapons in the past in order to count towards your awakening progress.
6 Likes

Honestly, just not fixing bugs and adding any content works to get you hated at this point tbh

with every year you age you gain 1 power and an increasing hatred for the younger generations

you can only find a dark sea island if you find a dark sea chart that has a chance of dropping when you sink an atlantean brig

make dawn island 2000 meters further away from redwake

The slight knockback you receive from one of your attacks getting parried now scales on the Knockback stat of the person parrying.

A potion that allows you to bypass the pvp toggle that only works if you are mage because magic energy or something

Every time you die, your jewels socketed on your armor get damaged and can only be repaired by getting more gems of the same type and quality

ships now take 1 month to repair, adding 2 months per 1000 hp lost, takes 3 years to fully rebuild your boat if it is sunk

you can combat this by buying a new boat but since it takes way more time to build boats they’re expensive as fuck