Suggest a new feature for the game that will instantly make you Public Enemy #1

Okay time for some actual purely bad ideas now:

  • Sailor Fist users have to manage a “salinity” gauge on top of their seawater gauge, which rises whenever they chug seawater. If it reaches 100% they instantly die of salt poisoning.
  • There is now a stealth section for the eternal mines part of the main story? Why? F*ck you that’s why.
  • Metal magic and iron leg users now instantly die from being struck by thunder the moment they step under a stormcloud.
  • There are now currents. Hope you don’t mind being caught in a riptide while farming seaweed at palo town.
  • After the end of the main story, you will be randomly assaulted by Julian. Your only cue will be a muffled “I FINALLY FOUND YOU AGAIN!” soundbyte and the noise of something falling really fast. This is all the warning you get to vacate the landing zone. You don’t even get to fight him if you survive, he just leaves. This can happen anytime, and the chances of it happening double when re-fighting bosses.
  • Revon remains at Rasna, and yes, you get to beat all 400hp out of him again if you wish.
  • To reduce lag, all terrain destruction now repairs itself in seconds, irrelevant of whether or not someone is in the way. To reduce possible exploits, you no longer get a grace period of being able to walk through the regenerated terrain to avoid being stuck.

I will take the wisdomless and sunday sailor as free points

Add rebirths which double the level cap and increase your xp by 25%

That’s a kickass reference LOL.

Make it so that if someone grabs your bounty/contract poster, you are automatically put into combat untill they either leave or you kill them yourself.
Leaving will not get rid of it, and it will count as combat logging.

All players are given a “tryhard” rating that acts as a display to others on how much of a pain they are. Having a magic or fighting style that is considered “meta” increases it by one. Other factors can increase it, such as:

  • Having over 50 player kills. (+1 per 50)
  • Being in a clan on the leaderboard. (+3)
  • Having fame or bounty over 100k. (+1 per 100k)
  • Learning pulsar. (+1)
  • Having Vindicator, Kai’s Saber, or Merlot’s Claws in your inventory. (+1)
  • Being a WoM player. (+1)
  • Have over 50 hours on a profile. (+1 per 50)

By this chart, I’d have 2 Tryhard points (WoM and 50 hours due to WoM)

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what if you aren’t a weapon build?

There should be more criminal shipwrights to the south of the map. What’s the point doing anything except pvp as a -rep character when you spawn very far away from all the npcs that enable you to participate in the rest of the game?

Then why keep them? It only applies if they’re in your inventory, so it’ll go down when you trade them away.

collectors or drip

During the Eternal Mines section of the story, if you stay sleeping in your cell for long enough after Tullus Revora yells to get up to mine, he comes into your cell and beats you to death. If this occurs, you have to complete 3 extra mining sections. And yes, if you do it more than once, it adds even more.

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10 Tryhard points if it’s just one point for each file on Playtime. F.

jewelcrafting skill

bounty gamepass that pings you every 30 seconds of where ur contract/bounty is, but is every 3 seconds if theyre in combat

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Landon can, should, and will destroy cerulea in the arcane adventures webcomic

bring back legendary chests

Perma dmg(if you loose limb it doesnt regenerate untill perma death etc.)

magic limb spells would be a godsend then

Imagine mage that cant use magic

how would a mage not be able to use magic?