Sailor Fist users have to manage a “salinity” gauge on top of their seawater gauge, which rises whenever they chug seawater. If it reaches 100% they instantly die of salt poisoning.
There is now a stealth section for the eternal mines part of the main story? Why? F*ck you that’s why.
Metal magic and iron leg users now instantly die from being struck by thunder the moment they step under a stormcloud.
There are now currents. Hope you don’t mind being caught in a riptide while farming seaweed at palo town.
After the end of the main story, you will be randomly assaulted by Julian. Your only cue will be a muffled “I FINALLY FOUND YOU AGAIN!” soundbyte and the noise of something falling really fast. This is all the warning you get to vacate the landing zone. You don’t even get to fight him if you survive, he just leaves. This can happen anytime, and the chances of it happening double when re-fighting bosses.
Revon remains at Rasna, and yes, you get to beat all 400hp out of him again if you wish.
To reduce lag, all terrain destruction now repairs itself in seconds, irrelevant of whether or not someone is in the way. To reduce possible exploits, you no longer get a grace period of being able to walk through the regenerated terrain to avoid being stuck.
Make it so that if someone grabs your bounty/contract poster, you are automatically put into combat untill they either leave or you kill them yourself.
Leaving will not get rid of it, and it will count as combat logging.
All players are given a “tryhard” rating that acts as a display to others on how much of a pain they are. Having a magic or fighting style that is considered “meta” increases it by one. Other factors can increase it, such as:
Having over 50 player kills. (+1 per 50)
Being in a clan on the leaderboard. (+3)
Having fame or bounty over 100k. (+1 per 100k)
Learning pulsar. (+1)
Having Vindicator, Kai’s Saber, or Merlot’s Claws in your inventory. (+1)
Being a WoM player. (+1)
Have over 50 hours on a profile. (+1 per 50)
By this chart, I’d have 2 Tryhard points (WoM and 50 hours due to WoM)
There should be more criminal shipwrights to the south of the map. What’s the point doing anything except pvp as a -rep character when you spawn very far away from all the npcs that enable you to participate in the rest of the game?
During the Eternal Mines section of the story, if you stay sleeping in your cell for long enough after Tullus Revora yells to get up to mine, he comes into your cell and beats you to death. If this occurs, you have to complete 3 extra mining sections. And yes, if you do it more than once, it adds even more.