Suggest a new feature for the game that will instantly make you Public Enemy #1

just turn it into a separate island in the sea and spawn huge waves in all directions when it falls :>

Better yet: deckhands have completely random preferences for items, instead of having coherent “styles”.

I actually want this please

if I could have both Fame and Bounty that would be epic (not as pvp renown garbage, just as an ingame stat)

Bro :frsleepin:

julian bisexual confirmed?>?!?!??

A pain mechanic. Pain increases by taking damage and can be slowed down by not fighting or taking new items (painkillers [they don’t immediately stop pain, but work akin to real life and take effect some minutes after their consumption]). Healing potions are an aid to pain, while Harming potions increase it.

Consuming too many painkillers may give a “dependence” status effect, where your stamina regenerates more slowly than usual and gives dependence texts similar to Insanity 2/3’s, in higher frequency as you withdraw more from it.

The only way to stop the addiction is by toughening up and stop consuming the substances :sparkling_heart:!

Pain itself decreases all your stats by a increasing amount depending on its level (low pain may simply slow energy/stamina regeneration, severe pain will decrease your damage output, increase casting speed and lower Agility, etc.)

  • This mechanic would encourage players to not fight with anything they see like a moose in mating season, rewards those who barely get hit, and punishes 7-minute long PvP matches where neither side is making progress.
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drug abusing added to arcane odyssey, add depression and anti-depressants next

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What if I am terrorist?

i wont negotiate with you

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When I blow up Tyberia, repair gonna cost 17 galleons

you will actually be doing us a favor

Indeed

Ships don’t repair instantly when you pay, and you have to leave your boat docked for a time while it is being repaired.

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Wearing iron armor sets for stats will make your character run slower, cover less distance when dodging, and high jump less high.

If you drop to 0 HP due to Argos, he makes good on his promise of “making [you] suffer”. Rather than killing you, he instead drags you to a prison cell and you have to sit through a 10 minute-long unskippable cutscene of him torturing you.

You then respawn as normal, but your character has an unremovable “traumatized” expression. And of course, losing to Argos again triggers this event… again.

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This should be followed by him throwing your body in the ocean, just as he would if he were younger

stat builds now counter different stat builds

strength counters mage which counters vitality which counters weapons which counters strength

dealing damage to a stat build you’re weak to will reduce damage by 0.5x

mixed builds like conjurer and warlord and will only have half of these effects but they will still take the full damage as if they were a mage or a berserker

hunting someone who you counter with your stat build will only reward half of the renown but if you hunt someone you are weak to you will gain double the renown and vice versa if someone hunts you

lost and ancient magics/fighting styles partially ignore this damage multiplier but they will also drastically increase damage received from their respective weak stat build

Something is strangely humorous about the concept of becoming a drug addict in Roblox game. You know, for kids!

Decay Winter stims and perks:

killing a good rep as a good rep turns you into a villain with 1000 bounty- then it goes back to 350~ per kill without a contract
the more renown the good rep you killed had, the more notoriety you will get.

killing a saint (or higher good rep leaderboard position) as a good rep instantly gives you max level notoriety. a ship with an admiral on it will be sent to your location as soon as said saint dies