Go ahead and think up something that would give you all 5 stars on the suggestion board. Bonus points if you don’t think of anything monetization wise.
Hecate essence is now storable with certain special late game items and is tradeable and actionable
A few examples:
v1.30.300
Removed the cap on the PvP toggle and permanent camps.
Fleet rewards cut by 50%. Conquest tripled in compensation.
Thermo has been buffed.
Randomized islands now appear in Nimbus Sea+.
Due to a UI breakthrough, they will show up on map renders with names.
Map renders and names will now update with saved clan builds.
Added the following islands:
- Umber Valley
- Hallowed Grove
- Nimbus Arena (name is a spoiler)
Added surrounding islands to:
- Sameria
- Vents of Aeolus
- Pefkos
- Port Mistral
- Rosehenge
- Hallowed Grove
Storm severity has been decreased. Tornadoes are much rarer, but storms will now veer towards islands in exchange.
Chapters 1-5 have been rewritten, as new features have been developed and Techlevel and Vetex have improved in their writing.
Level cap is now 600 (though you can opt out and stay at the story cap). Level is brought back down when the story updates. Equipment will as well.
Added all of Chapter 13.
Revamped all of Ravenna to show its inspirations more clearly.
Fixes:
Fixed every bug. All of them.
Notes:
Sorry that this patch note took 20 years, guys. Are you still there?
Why do you touch barrels :(.
boob scaling
Fixed.
I am killing you
You are being killed
You will be executed
Mercy, but Vetex is killing you
Fixed. Probably.
There are now pity meter(s)[1] for every type of activity that fills every time you perform that activity depending both on drop rate & item rarity
when maxing a pity meter you can either spend it on any item that type of activity could drop or continue to stockpiling it at 1/4th the normal rate
Depending on the rarity & drop chance of the items it will fill up at different speeds, like trying to obtain a exotic material, there would be a exotic pity meter relevant to that specific activity or enemy
Also wandering mini bosses will now have a 100% drop rate due to how annoying they already can be to find in the first place & when sailing their location their wanted/contract boards will be updated to relative locations around mid-edge of sea or [direction] of an island
There is a diff pity meter for every rarity level of item an activity or enemy can drop ↩︎
The Glider now matches your ship’s sails.
Changed the themes of Skyhall islands to be more active.
Flags and banners are now animated.
You are now awarded a badge and title (with player list icon) for successfully convincing a low level to blow themselves up with a gunpowder barrel.
changed murderous set stats from 25 range (chestpiece level 170) → 40 range + 30 power (chestpiece level 170)
Completely redid skyhalls story because right now it’s not long enough to justify its existence
When was the last time you unironically went to the mistlands for any real reason
Realistically nobody is doing this ![]()
That’s just nerfing themselves
Silas forgets that he’s an Amnesiac and no longer loses spell scrolls after attaching or removing them from his magic.
Anyway personally I’d just rework the entire storyline to make more sense and fix plot holes
I’d also put the Dark Sea into separate servers so servers don’t get extremely laggy (not sure if Dark Sea island generation is the real problem behind lag at times, it could just be Roblox being Roblox)
Added ancient magics
If an NPC has a body with visible muscles, you get the “make out” option when near them
have references more to AA characters in AO please please I want to see my goat Verdies I want some sort of time and space warp or something grrr grrr
guys I’m normal about him I swear
Private servers