Synergy info

A lot of misconceptions, clearing things up.

Synergies with stuns (like Petrified) or synergies that clear the status

Anything in this category was loowered to 20% if it was previously higher.

Non-stun/clear synergies with short statuses (≤ 5 sec)

Anything in this category was lowered to 15% if it was previously higher.

Non-stun/clear synergies with long statuses (> 5 sec)

Lowered to 10% if they were higher. If they fit into the other two categories, they were not lowered to 10%.
Any synergies on the Trello that are less than the caps specified for each rule were unchanged (e.g. On Trello, Water is stated as dealing 10% more to Bleeding targets, this doesn't violate any rules or exceed any caps, so it still remains 10%.)
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So, why does the Trello even say that ice does 40% more against bleeding targets? Is this when someone else does it and not the person who applied bleeding, or something?

The trello’s interactions were correct up until recently when some major balancing took place before release, the dev probably just hasn’t had time to update it yet

well, i’ll still take a 20% damage buff

mostly correct*

not sure if this is the appropriate thread, but how does crystal work if this is the case? is it a 10% damage buff?

Crystallized self-buff doesn’t actually count as a synergy (in any capacity), so it remains unchanged (especially since it takes 4 hits to proc.)

Although 35% is still a little bit iffy with spells like Pulsar currently existing, so Crystallized may need to be changed. It’ll never be something like 10% though due to the fact it’s not completely free.

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