Technique and Spell Notes

Technique and Spell Notes https://forum.arcaneodyssey.dev/uploads/default/original/4X/9/2/3/92399a043166a65a98b75c9168843e1602ba7a21.png
effort 5.0 8 quality 4.5 8 reasonability 5.0 8

The current way spells and techniques are set up aren’t as flexible as they are on weapons. Considering how they interact with Lost Knowledge and Hecate Essence, I believe they should change.

Reasoning

In an ideal world a magic would work like a weapon. Resetting your magic would simply unequip your spells which you can slot back in at any time, like with a weapon.

Currently, switching magics/fighting styles resets your spells and techniques. This is painful because it wastes time customising, as well as scrolls and lost knowledge.

When you look at how it is on weapons and relics, the difference is night and day. A skill note with lost knowledge can simply be equipped or unequipped as the user pleases. Weapons, and magic/fighting styles should have the same underlying system just for consistency’s sake.

Proposal

Addition of Spell/Technique Notes

Spell and technique notes function identically to skill/rite notes. These notes can not be obtained directly and must be created by players, doing so consumes a spell/technique scroll. Using a magic reset or switching fighting styles unequips your notes.

Once an ability is customised it functions like a normal weapon/rite note that you can slotted in or out (customisations affect the skill level requirement of the note). This includes slotting the notes into arcanium weapons and cestus weapons.

New Spell/Technique Screens

Magics and fighting styles can now equip spells/techniques directly to themselves in their respective screens.

The “Spell Forge” screen is where players convert their scrolls into notes and also can be used to customise notes, equip them onto a particular magic/fighting style or apply lost knowledge to the note.

Base Spell Scrolls

All base spell scrolls are unlocked at the beginning of the game or sometime early in the storyline (for example, Enizor could give them). On top of that, magics come with all six base spell notes already equipped, so new players can use the spells as soon as they reach the requirements.

These scrolls aren’t consumed when creating notes and are untradeable and unsellable.

Next Steps

Eventually the “Spell Forge” section could be turned into a generalised “Note Forge” area. This opens up the possibility of customising skill/rite notes using a similar UI.

Credits

  • EternalEmerald - Helped with forming the original idea and UI feedback
  • Raymuk - Helped with forming the original idea and UI feedback
Lost Knowledge Icons

Electricity icon for Dragon-Slaying created by fjstudio - Flaticon

8 Likes

it’ll be neat

do our characters just canonically EAT scrolls after reading them???

Please, for the love of god. Why is it so inconvenient and annoying? Why do I have to grind just to change up my moveset a little from time to time? Does the game hate me?

no immersive and not vetex vision

unplayable 0/10

I wasted a cannon spell like this by acciden using it on my conj

i like this suggestion, but i think spells should only be reslottable if they have a lost knowledge book, therefore making it more worth it to get or use one

1 Like

You know it has always baffled me that spell and technique scrolls were consumable items rather than permanent mainstays. A scroll is also a physical object with written information on it, do we just… throw it away when we’re done reading it? Is Silas canonically stupid? This feels like it should’ve already been in the base game from not just a QoL perspective but a logical one too, dare I say it would’ve even been more i m m e r s i v e to keep around spell and martial scrolls to reread at a later time (or when picking up a new magic or fighting style)

2 Likes

Honestly, AO, as a progression RPG, sure does love to make you lose progress whenever you try something new. With the amount of options, the game should be less restrictive on letting you try those options.

Class switching is already enough of a hassle, at least let people try the new things the game gives without punishing them. Changes like this would make it less of a hassle to not be rich in this game…

Like imagine if Minecraft only let you do things if you had enough experience on you, and left getting (and losing) EXP as it is now. You’d just be forced into building mob farms. AO’s money is kinda similar because of how much the game punishes you for “wastes” and experiments.

10/10 suggestion.

Would help a lot

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