Barrage
Very fast barrage of punches that isn’t a grab. Consumes more energy per point of damage than other techniques in exchange for burst damage.
- Hitbox is 3 times the size of a sealed chest (27 times the volume)
- Not chargeable.
- Low startup time and endlag.
- Does not stun.
Assuming 100 power, level 125, and Basic Combat, this move would deal 475 damage total and use up 40% of the energy bar.
I need to emphasize this will NOT make the user fly forward like Rushdown, and will deal more damage than Rushdown. The tradeoff is that it is more energy-inefficient, meaning that if you gave someone 10,000 energy, they would deal more damage overall by spamming Rushdown over spamming Barrage.
Also, don’t give the user damage resistance during Barrage so it’s distinct from Crash.
Customization
Airstalling: Enables or disables airstalling, letting users punch in the air or punch while running. Would probably affect damage.
Duration: Controls the amount of punches in the move. At most, it should take 2.25 seconds to finish performing the move.
Stuff that can be changed by the balancing team:
- Whether this is a rare, lost, or ancient technique
- Strength stat requirement
- The hitbox of the move, as long as it’s not just a slightly larger M1
- The exact damage and energy cost of the move
Reason to add: To be fair, I kinda felt bad for Berserkers not being allowed to use Rushdown on bosses. Even if that issue goes away, Strength doesn’t really seem to have any true close-range DPS options: Crash is planned to have damage resistance, and Rushdown moves the user.
Is my suggestion realistically reasonable to add into the game? Is it worth the development time that would go into carrying it out?
It’s just a barrage of punches; that shouldn’t be too hard to code.
Suggestion #2: Change the phrase “the ground” in treasure chart clues to “the grass” in order to make it more clear.