Technique Idea: Barrage

Technique Idea: Barrage
effort 4.0 1 quality 0.0 0 reasonability 2.0 2

Barrage

Very fast barrage of punches that isn’t a grab. Consumes more energy per point of damage than other techniques in exchange for burst damage.

  • Hitbox is 4 times the size of a sealed chest (64 times the volume)
  • Not chargeable.
  • Low startup time and endlag.
  • Does not stun.

Assuming 100 power, level 125, and Basic Combat, this move would deal 475 damage total and use up 40% of the energy bar.

I need to emphasize this will NOT make the user fly forward like Rushdown, and will deal more damage than Rushdown. The tradeoff is that it is more energy-inefficient, meaning that if you gave someone 10,000 energy, they would deal more damage overall by spamming Rushdown over spamming Barrage.

Also, don’t give the user damage resistance during Barrage so it’s distinct from Crash.


Customization

Airstalling: Enables or disables airstalling, letting users punch in the air or punch while running. Would probably affect damage.
Duration: Controls the amount of punches in the move. At most, it should take 2.25 seconds to finish performing the move.


Stuff that can be changed by the balancing team:

  • Whether this is a rare, lost, or ancient technique
  • Strength stat requirement
  • The hitbox of the move, as long as it’s not just a slightly larger M1
  • The exact damage and energy cost of the move

Reason to add: To be fair, I kinda felt bad for Berserkers not being allowed to use Rushdown on bosses. Even if that issue goes away, Strength doesn’t really seem to have any true close-range DPS options: Crash is planned to have damage resistance, and Rushdown moves the user.

Is my suggestion realistically reasonable to add into the game? Is it worth the development time that would go into carrying it out?

It’s just a barrage of punches; that shouldn’t be too hard to code.

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e.e

Seems underpowered imo

couldn’t someone just walk away

Isnt this just rush

This seems to fulfill a similar role as to what the Shockwave variant of Smash tries to do, minus the endlag and lack of mobility. I’m presuming this is based off of Barrage attacks from games like YBA? Balance-wise it wouldn’t be a terrible idea and wouldn’t be too hard to code, just seems a little boring and its use cases are somewhat limited.

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yep i got inspired by those moves i was gonna put hitstun on it BUT i’m pretty sure people wouldn’t like that

yea, i realized that too late unfortunately LOL
looks like this is gonna be the “thing” to shockwave multismash as the possibly planned magic barrage spell is to multiblast

probably should’ve asked for what changes could be made to shockwave smash instead of this


edit:
image
i’m so stupid 5 multismash min size shockwave is basically gonna be the SAME THING

isnt that just a shockwave smash with minimum size

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it’s really not a terrible idea just has too much overlap with shockwave smash as far as use cases go

this sounds functionally like a self explosion spell for fighting styles that doesn’t force you to the ground and can have much much more duration at the cost of range.

Ora ora ora ora ora ora ora ora

kid named 20 shot skill:

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“oh man i want another really cool technique, lets add barrage”
20 shots being fired in a instant

sooo… just the fighting style version of snare?

yea, snare for strength builds. that’s a good description. just more damage than snare because strength is supposed to be good at close-range, like how shot is similar to blast but is locked behind a cooldown because strength can’t be THAT good at zoning

honestly i think the problem being proposed could be fixed with improved M1 attacks. Just making the hitboxes bigger would do plenty for viability, and balance-wise, would make Strength builds more on-par with weapon or magic.

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