Technique ideas

I wanna hear what ideas people have for strength techniques given that we have gotten a lot of new spells on the trello, so I’ll start off

I think I should also mention THIS IS NOT A SUGGESTION I AM NOT MAKING THIS IN ORDER TO GET THE TECHNIQUES ADDED TO THE GAME OR WHATEVER

Churning Gale

Rare Technique
240 strength
using immense strength, create a violent gale around you, or throw bursts of energy to create whirlwinds at a distance
Customization options include

  • Size: Alters the attacks size, can be set somewhere between 50% and 150%. Also alters the attacks damage, lowering with higher size.
  • Type: Has two options, Tower and burst. Tower is the standard setting, with which a large whirlwind is created at the users position, dealing slow but moderate tick damage as well as slowing down enemies inside of it. Burst allows for the move to throw a max of three fast moving bursts of wind that deal low impact damage, but create smaller whirlwinds with faster damage ticks at the cost of lower damage (still slows enemies inside of the whirlwinds).
  • Animation: Changes casting animation.

The technique is heavily inspired by guardians ability from ER Nightreign and has potential to give berserker some zoning capability as well as providing more close range capabilities to stay within berserkers close-range style. I think it also plays into the heavy use of magic aura in conjunction with the users strength.
(I’m not asking for this last explanation bit because, again, I want to hear your technique ideas, since I do enjoy fighting styles occasionally)

This time it’s not FridgeUchiha

i did have some technique ideas but my friend told me they werent liked.

Martial Throw:
Strength Req: 180
Description: The Player slams their arms into the ground and pulls out a boulder and spins and throws it at the Opponent applying the bruised status effect. (depending on how long the skill is charged the Player will spin faster and faster increasing the damage, skill cannot be used in the air)

Spiral Core:
Strength Req: 220
Description: The Player Braces their body’s core and enters a state ready for incoming dmg, this technique can be used to block attacks, (The Player is slowed down when using this skill)

Visceral Shout:
Strength Req: 200
Description: The Player shouts, causing the Opponent to be aggro’d, for other players it would apply a new status called frightened, causing them to be slower and take more dmg. (the skill can only be used when standing still, charging it increases the range)

2 Likes

Sorry if this looks like a suggestion, my explanation probably makes it sound like I’m trying to sell my idea to the devs, but it’s an idea I had with no expectation of the devs even considering it for the game

Skybomb
Rare Technique
200 Strength Required
“Dash towards your opponent and grab them before plummeting towards the ground, the farther the fall the more damage your opponent will take.”

  • Acceleration: Increase/decreases the speed in which you fall after grabbing someone, increases the energy cost when raised and vice versa when lowered.

  • Embodiment: Creates a projection of an animal around the player as they descend which alters the stat affinities for the move.

  • When used on cannon fist the player will instead grab their opponent by the neck and throw them towards the ground.

Stampede
Rare Technique
180 Strength Required
“Raise up your arms and charge forward with tremendous force, barreling through any obstacles and dragging any unlucky opponents with you.”

  • Knockback: Having this enabled will have the player toss away whoever they were carrying once the move ends.

  • Amount: Exchanges 1 long charge for multiple shorter bursts, reduces damage and energy cost as it’s raised.

  • Embodiment: Creates a projection of an animal around the player while they charge which alters the stat affinities for the move.

  • Animation: Changes the player’s charging animation

5 Likes

The ultimate air stall counter

“Where do you think you’re flying too?” type shi

Obligatory self insert (I’m still suprised we don’t have a “terrain alter” strength move).

Still, i want my Boulder and Vouno into AO, 10/10 lost spell ideas.


fun fact, i had one more move i had to make, never did because I was focusing on other animation / model tests, but I still have the idea in a document (mildly fixed for new information):

''Channel''

Channel

“A perfected form of the Focus Technique. Allowing those who use it to unleash higher depths of power.”

Requirements: 300 Strength

A held version of “focus” that can provide even greater buffs. This charge has 4 stages, and the user must stand until their stage is reached:

Stage 1 is granted after 2 seconds; Stage 2 after 5; Stage 3 After 10; Stage 4 after 15.

Being hit will bring you back to the last stage you reached: if you passed stage 1 and were moving to stage 2 but were hit, the move ends and stage 1 is activated.

When reaching a new stage, you keep the bonuses of the previous stage.

-Attributes-

Stage 1: The buffs received upon reaching this stage. One may be selected from the following list (same for every other stage).

  • 10% attack speed

  • 10% attack size

  • 8% “Agility” (works in combat obviously)

  • 5% damage boost

Stage 2:

  • +20% clash power

  • 2x Status duration

  • 8% damage mitigation (iron skin without slowness).

  • 5% damage boost

Stage 3:

  • Attacks ignore 50% of opponents blocking power.

  • +30% Clash power, +20% Accuracy

  • +20% attack speed

  • Knockback immunity, higher stagger rate.

Stage 4:

  • 25% chance to auto parry attacks

  • Instant movement (like how agility does)

  • No endlag

  • Immunity to debuffs

Duration: Changes how long the buffs last. This also affects how long it takes to charge the ability.

-Affinities-

This move is not affected by any stats.

3 Likes


Y’know it’s funny how cannon fist variants for certain moves became a thing

1 Like

i’ve had this exact idea before.

This is a readjustment of an old spell of mine from that one idea trello I worked on, made to fit strength more since it would probably work better as a strength skill.

Aura Tether

Skill cost: 200 Strength

The user fires an aura coated shot that, upon hitting an enemy, deals weaker damage at first while coating them in an aura. There is then a tether visual between the user and the enemy. This tether can only be broken upon recast or upon the enemy distancing themselves far enough away from the user.

Before recasting, there will be a slight cooldown to allow the enemy to be able to create some distance. Upon a successful recast, the user will pull themselves towards the enemy, dealing higher damage and knocking the enemy back.

Potential modifiers
I’m putting potential on this because I havent decided on anything (other than the first one) for built in changes you can make.

Pull direction
Toggleable

This would allow for the user to change between whether they pull themself towards the enemy (default) or if they pull the enemy towards themself. When changed to have the enemy pulled towards the user, the second hit will deal less damage, but will instead have no knockback and will have a slight stun on them.

Recast Duration
Slider

This slider would adjust the duration before the user could recast for the second hit. Increasing the time before recast would also increase the damage that the second hit deals.

Tether Break Distance
Slider

This slider would change the distance at which the enemy has to be from the user in order for the aura tether to break. Having a shorter distance on the tether break would increase the damage of the second hit upon recast.

(ideally these sliders would be exclusive from each other and not exist together. You could PROBABLY have both exist on the skill, but would you really want that? Would you want someone breathing down your neck for a while just to nuke you? I mean it would probably take an immense amount of effort on their end, but I think even the possibility of this would be kind of toxic).

Ultimate Art
For the ultimate art on this skill, I think that it would probably make sense if it also adjusted the duration of the tether slightly as well (even if duration isn’t the modifier used) so you don’t just have a nuke. To compensate, the charge up for the shot part of this skill would have a shorter charge up compared to other ultimate skills.

—————

This skill would allow for some better chasing options against running opponents by giving the user an option to close the distance immediately after a short amount of time. The modifiers would give different risk/reward options for higher damage (recast duration being extra time given to the enemy to break the tether while the tether break has the user playing closer to the enemy if they want to get the hit in).

I also wanted some amount of skills to play off the idea that strength is based around being a sort of aura through magic energy, and I think something that binds the aura to an enemy makes sense for strength to have.

6 Likes

let bro cook

This was previously grapple blast in the AO ideas trello and was magic but I think that it makes more sense as a shot variant for strength instead of being a spell

Is that

Honestly if fighting styles get some sort of arm throw that’d be sick


Or this characters heart breaker shot would be fun to see in ao which basically just stuns you

1 Like

honestly now that fighting styles can stun with poise i think there should be skills that can increase poise breaking or just stun (if i recall it was a bar that needs to be filled)

Lightning gem kaifist infinite poise damage build

Nah, is bro going to use spark scale too???

I want a skill with ridiculously high terrain destruction.

what if there was a self destruct technique for berserkers as in dealing a huge amount of dmg in one go but you take 70% of the dmg.(im like 50% joking) also what ever happened to the idea of passive spells/techniques?