Why am I posting this?
I feel like there could be a lot more done with the unlockable spells / abilities and warrior straight up lacks any of it. I also feel like there is a serious niche that could be filled by implementing these abilities, and more strategic value to builds using them.
First: A spell type, “Lobbed”
Just like pulsar, it would be an unlockable blast-style spell - except it would have a falling arc, like if someone threw a stone. The idea would be, in this case, you could customize the spell’s “weight” - how fast this pseudo-blast falls.
It would have no effect on damage, but rather provide a set range for the spell’s effective use based on playstyle. That in itself gives a pretty comfortable degree of utility without worrying about busted numbers, like with pulsar.
(Given you don’t give it a ton of damage for no reason anyways, it should be similar to blast…)
The idea here is mainly to both add variety, a greater skill expression to mages, and a tool that they can use once attack size is finally gutted and LOS breaks become an actual problem for them in pvp.
Since pure mages don’t get horizontal mobility (and shouldn’t), a way to hit running targets would be a nice way to prevent people with mobility to simply run from them.
(Note: I don’t own any pure mages and couldn’t tell you in any context how strong this spell would be - especially since the size changes have not happened yet.
This suggestion was written with the idea in mind that size became extremely supplemental and nonexistent at a higher level, in the same way attack speed requires ridiculous numbers to become significant.)
NOW: Attack style scrolls!
The idea is to provide a neat way to modify the properties of a specific weapon tree. Some of these could be effectively cosmetic, some could be practical on various builds.
Ideally though, it’s to provide a layer of customization to warriors; since right now a couple of weapons are must-runs on every build that can use them.
Additionally, they could be selected the same way imbues are.
Examples:
-An attack style that makes “Katana” class weapons (Katana, Sabre) hit twice, maybe on a neat delay or “aftershock” hit.
-A style for Greatsword that modifies it’s moves into being considered “shockwave” types. A fun compliment for its short range, and preventing it from dealing ground damage while in use.
-A style that would cause “raging impact” to consistently apply strong upwards knockback. (The weapon with this style could be picked by the devs, since like 4 weapons use raging impact.)
Depending on if these moves are accessible to warlords and conjurors, I can see some really cool doors open for certain builds to take risks with a higher reward - light or sand, for example. But if not? Then that’s fine, because we are actually giving warriors a rather deserved degree of customization that they don’t currently get with such meta-defining utility weapons.
I get that warriors get a lot of weapons to choose from, including some exclusives, but it doesn’t change the fact that gs, katana, or claw is going to be on their build 99% of the time and providing cool features to complete builds with for them would be nice.