Technique Scroll Expansion suggestion

Technique Scroll Expansion suggestion
effort 3.0 3 quality 2.333333333333333 3 reasonability 1.0 2

Why am I posting this?
I feel like there could be a lot more done with the unlockable spells / abilities and warrior straight up lacks any of it. I also feel like there is a serious niche that could be filled by implementing these abilities, and more strategic value to builds using them.

First: A spell type, “Lobbed”
Just like pulsar, it would be an unlockable blast-style spell - except it would have a falling arc, like if someone threw a stone. The idea would be, in this case, you could customize the spell’s “weight” - how fast this pseudo-blast falls.
It would have no effect on damage, but rather provide a set range for the spell’s effective use based on playstyle. That in itself gives a pretty comfortable degree of utility without worrying about busted numbers, like with pulsar.
(Given you don’t give it a ton of damage for no reason anyways, it should be similar to blast…)

The idea here is mainly to both add variety, a greater skill expression to mages, and a tool that they can use once attack size is finally gutted and LOS breaks become an actual problem for them in pvp.
Since pure mages don’t get horizontal mobility (and shouldn’t), a way to hit running targets would be a nice way to prevent people with mobility to simply run from them.

(Note: I don’t own any pure mages and couldn’t tell you in any context how strong this spell would be - especially since the size changes have not happened yet.
This suggestion was written with the idea in mind that size became extremely supplemental and nonexistent at a higher level, in the same way attack speed requires ridiculous numbers to become significant.)


NOW: Attack style scrolls!
The idea is to provide a neat way to modify the properties of a specific weapon tree. Some of these could be effectively cosmetic, some could be practical on various builds.
Ideally though, it’s to provide a layer of customization to warriors; since right now a couple of weapons are must-runs on every build that can use them.
Additionally, they could be selected the same way imbues are.

Examples:
-An attack style that makes “Katana” class weapons (Katana, Sabre) hit twice, maybe on a neat delay or “aftershock” hit.

-A style for Greatsword that modifies it’s moves into being considered “shockwave” types. A fun compliment for its short range, and preventing it from dealing ground damage while in use.

-A style that would cause “raging impact” to consistently apply strong upwards knockback. (The weapon with this style could be picked by the devs, since like 4 weapons use raging impact.)

Depending on if these moves are accessible to warlords and conjurors, I can see some really cool doors open for certain builds to take risks with a higher reward - light or sand, for example. But if not? Then that’s fine, because we are actually giving warriors a rather deserved degree of customization that they don’t currently get with such meta-defining utility weapons.
I get that warriors get a lot of weapons to choose from, including some exclusives, but it doesn’t change the fact that gs, katana, or claw is going to be on their build 99% of the time and providing cool features to complete builds with for them would be nice.

yes! buff mages more!

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Eh, the “lobbed” blast spell is way too specific that it’s unnecessary to add as a lost spell, the lobbed blast spell could be easily added into a more advanced blast spell, just an upgraded version of blast where you can customize almost everything it has to do with a blast.

Besides we have way too many lost spells related to the blast spell anyway

We… only have one. Also, as far as I’m aware (historically) no spells have been given any higher degrees of customization than we currently have now.

By the way, how would we even make a spell detached to blast so specifically? Both in niche and in playstyle, that also doesn’t heavily overlap with the purposes of other spells. Pulsar’s problem is that it’s too versatile in design.

In that regard, this is something that none of mage’s other spells are able to do.

Did you read the descriptor and consideration for it?

The idea here is mainly to both add variety, a greater skill expression to mages, and a tool that they can use once attack size is finally gutted and LOS breaks become an actual problem for them in pvp.
Since pure mages don’t get horizontal mobility (and shouldn’t), a way to hit running targets would be a nice way to prevent people with mobility to simply run from them.
(Note: I don’t own any pure mages and couldn’t tell you in any context how strong this spell would be - especially since the size changes have not happened yet.
This suggestion was written with the idea in mind that size became extremely supplemental and nonexistent at a higher level, in the same way attack speed requires ridiculous numbers to become significant.)

The point of it is for once mages are nerfed. I don’t own any pure mages, mind you, but I see a gameplay issue showing up once size is no longer a selling point of a bunch of builds.
Anti-running tools are arguably pretty good for the game’s health and it gives a spell with both variety and expression to a class that lacks one.
The other classes get them by virtue of having multiple dashes on their weapons or moves, and can still use this mobility to run. I myself own a conj and tend to run at minimum two dashes (grabs or otherwise).

If you meant the amount of lost spell blasts, there’s actually alot already and one of them only got finished (pulsar) there are currently unadded blast lost spell types such as: Strong Blast, Locking Blast, Explosive Blast, Meteor Attack, and Barrage Attack. These are all variations of the blast attack.

Hm this isn’t hard to do really, just make these lost spells tactical in nature, there could be a spell where a mage exerts ‘drifting explosive mines’ around him, customizable in range, amount and how it is released. Or maybe a simple projectile barrier, just a spell that’s situational while also being versatile on it’s own.

But adding unto your idea of having mages have more variety in AoE since apparently it’s getting nerfed? There are already lost spells that does this such as Zone. Or maybe a Homing Blast if you wanted to have an anti running spell. Thing is Mage is already versatile and if you really wanted to prevent runners use a placed explosion or get aggressive with your self explosions while dashing.

i’m too lazy but after scanning what you just said, you are right

Fair enough. I was thinking too much in the realm of direct offensive spells; rather than support. Right now, focus/aura are the only supportive spells in the game and I assumed there was no precident for more. Oops.

Also, it’s important to create more direct ranged spells with a shorter cast / lower end lag and more versatility for this purpose because ultimately, if someone wishes to run, they only need like… well honestly, they don’t really need much health to risk in running anyways. In most real combat situations, someone can easily run from you far and long enough to get out of a combat tag and log.
This is because placed explosion is still relatively limited. In fact, beam is the only option at that range (for non-energy magics) to consistently hit. Placed explosion’s range is solid for head on combat, but it’s about half the length of the platform on munera. If someone wishes to run, they can easily cross that distance with a piercing strikes in the other direction.
The implimentation of a spell as an arcing blast would be to help provide a longer ranged option that (while difficult to use) would eliminate both the issue of LOS breaks for the class and provide a far faster and more effective option to catch these players at a distance.

And yes, once AOE is nerfed it will be fair enough to add more spells utilizing it. I don’t know what the issue is with that statement.
If you’re sick of dealing with aoe spells, then that’s perfectly fine. I am too, but it’s a consequence of aoe simply being far more broken (and thus, far more grating to fight) than it has any right to be from both a design and balance perspective.
And yes, they are getting nerfed hard because of a calculations change; go to page 14.

https://docs.google.com/document/d/1hdnzmVFgeKqj0av3yrqYoN1iH5PYBWmG2xB6yc7onnI/preview#heading=h.xg9jwi64yebo

Someone on the team has also mentioned elsewhere (which I cannot find atm) that they are keeping an eye on the stat.

I think that, going into this, it’s fair to say that the inherent properties of adding an AOE spell are not an issue? Adding a simple and versatile spell with a degree of expression and a more unique niche is still pretty good for the game, given it doesn’t break game conventions or nullify skill (which current, multi-calculated size does).

Really, the only understandable (and admittedly true) complaint here is the lack of creativity in spell design or the complete disregard for the consideration of supporting spells - which once again, you have me there.
But even then, a simple concept for a single shot move is still inherently very versatile in design - the number of blast scrolls IS proof of that. So many of these exist in concept because such simplicity is the base for so many game design conventions. And… adding a more skill centric option that honestly just sounds really fun to play with, while being actually fightable and engaging (the homing blast concept sounds genuinely horrible for this reason IMO) is a far better solution to the problems listed above while still providing something enjoyable for the game.

TL;DR complaint about lack of creativity or variety is understandable, but nothing else is addressed in this complaint and once the game is in a better state (which has already been confirmed on two accounts that size is getting nerfed, significantly) provides enough to the game that your complaint (which centers upon the lack of abstract variety, or visual / conceptual variety) doesn’t really matter in this situation.
(I do hope that last statement doesn’t come off as rude, but it’s the most direct and understandable way of putting it. Apologies.)

Eh… it doesn’t sound unique enough. I know there are many lost spell ideas that also don’t sound unique, but those aren’t in the game and not in a suggestion. Also who’s to say that the lost spell ideas are good, we can judge them when they come. This would work better as a setting for blast honestly, it just isn’t unique enough and barely has any settings. However it might be weird for a blast to have gravity.

I was gonna type out a whole cannonball spell that was basically this but better, but on second thought I’ll just leave that for a suggestion. You have to add some uniqueness, some flare, something extra to this spell. It is very uninteresting, you can make it a sling or throwable magic chain or anything to give it unique visuals.

Attack style scrolls are good. Not much else to say, if it was it’s own suggestion I’d upvote it and I’d imagine it would get some traction.

This entire post is completely disregarding the fact that the game is in early access still.

That’s why I’m suggesting content. It is in early access, it has room to add features, so of course we should suggest them.

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What I was saying was your completely disregarding the fact that Vetex already has plans to fill the void of content.

Dude, by your logic literally every single content suggestion is completely irrelevant because “maybe vetex will add something there”. This suggestion is fine, it’s not banned or anything, idk what you are on about.

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I am going to repeat myself a third time. Phone is saying spells and warrior is lacking in abilities and spells. What you people cant get through your thick skull is that the reason there is a lack of abilities is that the game is in early access. Again, the game is in early access with several more spells and warrior abilities that are planned. I am not saying that you should not suggestions, please do, but what is happening here is that phone expects there to be more content with weapons and spells when the game is in EARLY ACCESS.

What this says to me is that the game is already done and weapons and spells are lacking in content, and they are. But again, EARLY ACCESS, literally hold shift over any boss or uncommon weapon and you will see 3 moves that aren’t done yet, and from what I have heard 12 new spells you can find more mage.

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