Techniques based on existing attacks

Techniques based on existing attacks
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I’d like to propose a couple techniques based on spells, skills, and rites added in the full release update.

Liftstep 350 Strength (Flight)

Charge up for a couple of seconds, then launch into the air and repeatedly use airstep to propel yourself forward, allowing you to fly.

defensive stance 200 strength (spirit barrier / barrier)

Hold to enter a defensive stance (visible thanks to a large aura surrounding you) where you destroy any incoming projectiles by striking them out of the air for as long as the defensive stance is active.

harden 180 strength (Nichtaplia)

Use your willpower to harden your skin, making it similar to steel, reducing damage from incoming attacks and slowing you down.

ground throw 80 strength (cannon)

Pick up a piece of the ground and launch it forwards; it pierces through terrain and enemies. It must be on the ground for it to work.

Afterimage 320 strength (conjure elemental)

Summon an afterimage by moving very quickly. The afterimage does not attack but moves towards your enemy and has much lower health compared to an elemental. Charging the technique makes you swap places with the afterimage and makes you briefly immune to damage (about as long as a parry). Using the technique while charging another technique causes you to swap places with your afterimage and immediately perform the charged technique (does not make you invincible).

rally 220 strength (enchantment)

Shout and inspire your allies using your willpower, increasing a certain aspect of your allies’ abilities temporarily.

shatter 120 strength (quake)

Smash the ground with all of your might, dealing damage in a large area and launching nearby enemies into the air.

multistep 150 strength (spirit walk/sword step)

Use airstep to leap into or out of the air; it can be used three times before going on cooldown.

i feel like too many moves have variants across every moveset

also quake is literally smash, wdym “shatter”, thats just smash.

multistep could be pretty cool tho, and would make sense to give a movement abil to the class that literally needs to get close to do dmg in general

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rally is already the banner from the sentinel talent that gives haste and dex to ur party

and quake is just smash

and vetex already said he wouldnt add flight for fs or weapons bc it looks dumb

aaand why we need new stuff that are exactly the same, what is next? ray for fighting styles¿ ^_^"

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