Grading factors
Community perception: the perception of said weapon by the pilgrammed community in PVE.
How the community perceives the weapon.
Build diversity: shows how fluent the weapon is and how personalized it can be.
1 viable gem is a point of 1.
2-4 viable gems gets a point of 4-7.
4+ viable gems gets a point of 10.
Skill floor/skill ceiling: how hard it is to use, also somewhat linked with community perception.
Low skill floor, low skill ceiling: 5/10
High skill floor: high skill ceiling: 7/10
Low skill floor, high ceiling: 10/10.
A top seed would be something like slime hammer. A well perceived weapon with very personalized/customizable builds with a very high skill ceiling but a low skill floor.
I don’t know what kind of game Pilgrammed is other than it has weapons, I don’t know if they’re just stat sticks or if there’s more to them. I guess the better question is, what would get the high scores in this thread?