Tell me your specific class and I'll make a meta build for you (Part 2)

Since I love glazing gear builder during my free time, anyways, I decided to use it to help those who are new to the game.

Just state how much drawback and insanity you want as maximum or minimum.

Also specify if you want to include sunkens, boss drops, and modifiers.

5 insanity 19 drawback metal conjurer

You hate modifiers so you’re request for 5 insanity (which requires 5 atlantean essence modifiers) became invalid, fr fr.

I don’t recognize Atlantean as a modifier (I need my build to be at least somewhat viable)

And you think 5 insanity is viable? Least insane forumer😭

Magma Conjurer, with sunkens and modifiers, no insanity or drawback

Here is the best I can do without insanity or drawback.

The attack size and attack speed is a must since magma needs attack size to work and make it ourclash more skills, in addition to its already huge innate attack size.

The attack speed is also a must as a conjurer or else this class would almost be unusable, especially as magma conjurer.

For your weapon load out use dual katana with the skill of flying phoenix, mirrored river, and shining cycle.

Don’t worry, you can use shining cycle any time a player gets near you since magma almost outclashes every projectile coupled with shining cycle clash rates.

You can also use sunken sword as an alternative for the steaming imbuement (Double or Triple DoT from bleeding, melting, and steamin which is OP) put dense on it.

Next, use ardent poison tooth dagger with the skill of dagger throw, spiralling fury, and flying phoenix. This is a must for 4 DoT and synergies. Always stays mobile.

Lastly, you can use ardent iron staff for sparrow thrust, knocking blitz, and piercing gale. Iron staff with sparrow thrust is good as magma conjurer, I’m too lazy to explain.

But as an alternative, you can use ardent elius spear for fast piercing gale to punish.

Only use single beam as you will be using this most of the time.

1 Like

fire plasma thermo savant

Here

I don’t know how you will be playing thermo as a savant, but atleast I did put 15% more attack size in there, so worry not.

Also it got high damage, high attack speed, and very high health.

So this win gear build with insanity 1 only.

I suggest that when the lvl cap reaches 150 next update, invest in the following:

140 Magic (for u to access the beams in both magic)

Always use the beam in each magic. Also I suggest make plasma your main magic.

100 Power (Enough to unlock thermo fist)

60 Weapons (Normal investment)

what

it’s reaching 175 and i’m investing strength and weapons mostly
also i don’t run attack size

0 drawback 0 insanity cfist warlord with 120 strength and 160 weapons

suffer

I will snort warding 6 potions

lightning thermo warlock stats leaning towards fs. No insanity or drawback, sunken and boss drops can be included, but no modifiers.

Wood Conjurer, 160 weapons 120 magic, only uses wooden weapons, preferably wooden club/greatclub.

Fire basic warlock please

Water Paladin, 160 vitality/120 magic, no agility, attack speed, regen, piercing, insanity, or drawback

Lightning conjurer (agility and attack speed focused)

  • Max 2 drawback
  • Max 1 insanity (ig 2 is fine but preferably 1)
  • Modifiers and boss drops are fine; sunkens are not
  • Ideally hitting the ‘high agility’ mark (≥244 agility)

Thanks!
(btw not all the bullet points have to be met; do what you need to do)

Here is the best I can do without insanity, 1 modifier but is very easy to get, and no drawback.

The agility is important during pvp and pve since it allows you to dash around quickly, control the battleflow, and also makes your moves more fluid and go longer, which is necessary for a fighting style especially thermo. Its preference, but for me, agility is a must in this build.

Quick note: Always stay mid air and avoid using smash if possible, keep moving, since this will make you almost unbeatable. Don’t run tho since thermo is am agressive fighting style.

The attack speed amount is, yet, again the best amount of attack speed to be invested. As you can see, I did not use any brisk scroll at all, that 160 attack speed (which is equal to 20%) all came from jewel and substats from sunken gears. This implies that this amount of attack speed makes your attack speed ignificantly improve without even particularly inveating on it, so you won’t be sacrificing your main stat.

Quick note: Lightning thermo, with this amount of attack speed, you must always use two amount shockwave smash so you can deal enough damage. Its hard to punish you anyways.

The health is a bit more than average for a pvper.

And the power is considerably high for a non-modified, no drawback, and no insanity gameplay.

Thermo Warlort pls
im not good pvp and even in pve thermo warlord makes my head hurt, maintaining heat is annoyign

Alright, thanks for making this for me. Not sure if I’ll make this or not it depends on if I get invested in this file, but this is good to have in mind. Luckily I have all the sunken and enchant scrolls already