Temperatures feel a bit underutilized

The temperature is AO is a very unique feature, and it even changes depending on which magic you’re charging effects are.

However, I feel that other than that, temperature doesn’t really have much depth. All it really does is slightly increase the damage you take from specific attacks and changes the screen a bit. I think that one feature a lot of us were hoping for would be armor you could buy that are resistant to certain temperature changes (a lot like BOTW), and also have some bigger effects outside of combat, such as:

  • High temperatures/heatstroke will make your hunger meter deplete 10% faster
  • Low temperatures will reduce your agility by 15%
    Extremely high temperatures will increase hunger depletion by 15%, along with giving you an insanity status effect
  • Extremely low temperatures/Freezing will reduce your agility by 20%, also with an insanity status effect.
    Certain armors will be able to help with resistance to temperatures, along with enchantments that will also give resistance.

i already heard of some people crying about it. so idk

Temperature actually used to have a greater impact;

image

image

But these effects ended up being too significant in combat, which lead to them being reduced to what they are now.

I’m kind of scared to imagine how frustrated people would be if the system remained as it was originally intended. Many players would definitely not be happy about it

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I know that it would’ve been more frustrating, but what we got was much less than I was expecting.
Outside of combat, temperature is basically a screen color change and nothing else.

Maybe a compromise would’ve been that in-combat it’s only the current synergy affects, but out of combat it does the stuff in the screenshots? I can see that being a happy medium

I j hope the new player influx doesn’t influence vetex into changing his image of the game

Yeah I wanna let him cook, but ig it’s better to satisfy the playerbase too sometimes

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Tru gotta find that sweet spot that achieves both

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Yeah, or maybe reduce the intensity of the temperatures at arenas & boss areas

i’d rather not be punished with insanity for simply setting foot on frostmill

I’m thinking insanity would kick in after prolonged periods

Plus you would be able to prevent it with temp-resistant gear

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