Tester QNA

now I’m confused, do shields have hard, bursting and sturdy then?

they dont have bursting, its just weird that patch notes said they did at some point

so, shields have hard and sturdy still, got it. Sturdy should increase damage, and bursting and swift should exist alongside hard for shields.

This is off conversation but, how much magic stat is required to make an ultimate art? 200 more? 150? 100?

200 on top of the requirment to unlock the spell, so for blasts just 200, for explosion 230, for highjump 260, for beam 290, for hover replacement 320, and 350 for mode

When changing the shape of your attack needs 50% more magic than making it an ultimate move…

Don’t shields have skills now? Why remove bursting?

skills dont necessarily feel like bursting would be the most effective
shield throw i mean ok and shield bash i dont think that bursting really increaes the hitbox
then the final skill definitely doesnt seem like it

exactly

Flare magic is probably the furthest in development, but are any other lost/ancient magics being worked on rn?

no and theres no plans to do so

It was never removed because it never had it. Hard was converted into Bursting, meaning only melee weapons got it.

again this was a thing
image
like sure shields literally dont have bursting in the game but patch notes really didnt help making this less confusing

bruh

bruh indeed

i just hope that my hard oathkeeper actually becomes something else now

lets go

Have you guys tried magic vs weapon fights yet?

yes, i have

i stopped playing so this was a while ago though. weapons won, I’m personally magic based honestly because it’s what I like.

Dude they’re asking about AO weapons