TGR: A discussion on maps

There was a great deal of controversy over the decision to change from a continent to islands. I personally was on the side of the islands, but I do understand and share sentiments with those who disliked the change.
Here are some quotes from the TGR details replies:

The one thing that I thought most when playing AA was that I wished there were islands that wouldn’t take me 5 seconds to get from one side to the other. If there’s going to be huge islands than I think that the change is going to be awesome, but if it’s going to be like AA again then that’s a major turn off

I like most of these ideas though I think the game should have much, much larger islands than arcane adventures

An easy solution would be to make multiple large islands that have civilization in them as a hot-spot for people. Or the alternative, make the islands somewhat close and large.

If the map’s islands are to be as small as Arcane’s then it will simply degrade the quality of the game, no matter how good the variety is or how ornately decorated they are. It just would get rid of the feeling that the game is a big deal and would make the game bad overall.

My pet peeve of AA was that everything seemed so still and without life. Also I hope that the islands are big I didn’t like the small islands in AA I want big islands.

There’s a consistent theme. People want larger islands.
Now, to vetex’s credit:


That is what he said the biggest island would be about. It’s certainly large… but it doesn’t seem to fulfill what everyone wants.

I originally created this map before the TGR update was revealed. It was favorably received by the community. Instead of dozens of largish islands, we see 5-6 large landmasses, like mini-continents. You’ll also see that the islands have specific geographic details that flow throughout the entire map.
At best, the large island Vetex speaks of is the size of the island I put Westhall on.
And it’s not enough.
Why use large landmasses?

  1. It allows water transportation and all the benefits of islands, but also keeps the benefits of the continent
  2. It will satisfy both AA players who want to see islands and water return, as well as WoM players who enjoyed the continent
  3. It will promote realism, with multiple towns/cities/civilizations on single large landmasses, but also spread throughout the oceans.

That about sums up my hopes for the map. I hope that there will also be plenty of mountains, canyons, and other three-dimensional terrain. I hope that there will be geographic consistency, with mountain chains and mountains separating the ocean from dry areas like the desert.
For an open-world game like AO, the map is literally one of the most important things in the game. I sincerely hope that the map is not created around the storyline, but that the map should be the first priority, and the storyline and all else should be built around the map. Instead of starting on one side of the map and proceeding to the other, I hope that the storyline will take us all over the map, back-tracking and zigzagging. If done right, the map could really make the game amazing.

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That’s a really cool map.

Thanks. It’s the fourth time I’ve posted it.

I want this map, now.

Make it happen Vetex.

This would please me greatly.

I’m digressing form the discussion a little bit here, but how did you make the map?

Inkarnate ‏‏‎ ‎

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I never knew applications like this existed, thanks

Look man, I love the map you made. I just don’t think it’ll work. Those continents would be about the size of what we have right now in WoM, if not larger, and we all know even the current “small” map that WoM has brings many flaws

Inkarnate is one of the more popular free ones, but there’s one called Wonderdraft which I personally think makes better maps but it’s $30 USD

The map in WoM right now has almost nothing to do with performance issues, it’s the npcs and other bugs, the map is actually fine, and the thing that was causing mass FPS drops were magic puddles not being able to clear themselves

It’s not about performance, actually, It’s about PvP and combat… It was really hard to really find anyone in this game. You’d roam for like, what, 1 hour, and only find like 6 people. Also, the map was so large and walking around kind of just… I don’t know, felt boring. If flight was unlocked, you’d just, well, fly through the entire map in seconds. And that wouldn’t exactly be exploring, or “travelling” either, it’d just be skipping to that end of the map. Also, there really didn’t feel like there was a clear destination. With islands its a lot easier. “Ah! I’m gonna go to that island! Oh! I’ll visit that one next!.. Mmmm… I think that island has plenty of chests too, let me drop by.”

Though. To be fair. If you worked super hard to gain mystical super powers in real life. That would probably be how it is. “Oh I’ll just fly to the shops real quick”.

gameplay>realism :roll_eyes:

Sadly, that map won’t be added, but the islands er still gonna be huge. arcane permafrost was very big. the the big ice thing that’s what they’re talking about and that’s what vetex is aiming for

The map still caused issues what do you mean :rofl: :rofl:, if you computer has to render less stuff the fps is gonna get better lol

The way I phrased it. I meant that flying could be some sort of a reward for getting to a super high level. There would be little point in “exploring” when you are basically a megachad toptier player.

I still like exploring even though I am a high level. Flight spells\ are not coming back and I am happy

honestly, exploring is one of the best things about open world RPGs

Landmasses can be scaled. I wouldn’t be mad if a super large landmass that was say 1/2 the size of current Magius is added. It’s about catering to all audiences, and you shouldn’t be running into players 24/7 anyways.

For an example, the size of Magius in Open Test 3 would be a perfect size for a large landmass.

then what should you be doing in an online game?

yeah, but the map was too small to explore but too big for it to be fun to travel through. having islands both make the map larger and make it more fun to go through