(that) Magic Power Simulator Dev Log

there’s a lore reason this is possible (who fucking cares about lore here anyways???): the heat is partially powered by metabolism (mathematically that’s so little heat) and it damages the user’s body, which forces the user to have to eat while fighting and yes they run the risk of starvation

great for the average american though!

Interesting, cannibalism-fueled sword.

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if this greatsword existed irl it’d probably be treated as a crazy ass expensive weight loss product (also illegal cuz it’s a weapon)

The vorwd

“Everything is edible, if you try hard enough” - Kirby or something

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Scorchwind,… It’s Skorachind.

so uhh this is what happens when someones too obsessesd with all the windlike giant aoe moves (giant wind slash, tornado slice, shit like that)

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ngl once i’m done with status effects, making most of the weapons will be much easier; it’ll just be making a model and slapping on some stats and status effects

one of the big reasons it could take so long is the unique effects that i have to spend time coding unique effects, such as special moves (kalitsajor X, null magic)

also dont forget modeling the weapon (i dont have a modeler :sob:)

i plan to have at least 48 weapons on true first release, and the current planned ones are (there’s 30):

  • Torasenara
  • Dragonclaw Dagger
  • Avolition (ALMOST DONE)
  • Tendon Acumen
  • The Balance (DONE)
  • Godsight Hunter
  • Furinsajor (DONE)
  • Kalitsajor (ALMOST DONE)
  • Haitsenkori (DONE)
  • Adrenaline & Noradrenaline
  • Stillwater
  • Cameraman Guardian
  • Ferritin King
  • Skorachind
  • Ice-Fire Thermodynamic Balance (DONE)
  • Plasmatic Caestus
  • Phoenix Spear
  • Love Control
  • Hallucinations of Insanity
  • Magmabreaker
  • Point
  • Healing Orb (DONE)
  • Flashbang Crystals
  • Phantom
  • Literal Icicle (DONE)
  • Rune Burst
  • Spirit Cage
  • Smokescreen (DONE)
  • Portal Gate

Those who know :skull:


That’s quite the amount of weapons for a true release, I see you have 7 Done and 2 almost completes. It’ll be quite the journey to get there :0 Good luck! (Also how does avolition look :eyes: )

you mean tendon acumen because you sent me the avolition model???

the last thing missing is the explosion, which i modified in my game to be explosion at your location when you use rush (aka fly into your enemy)

Yeah * I wonder how Acumen looks

i havent made it yet

i need all base types complete first which i’m not even done with :skull:

here’s how easy or hard they are to make:

hard (exclusive effect/ability):

  • Torasenara (reducing debuffs on yourself)
  • Tendon Acumen (changing base type)
  • Godsight Hunter (esp)
  • Adrenaline & Noradrenaline (dual wield)
  • Ferritin King (blood and iron chains)
  • Rune Burst (energy storing system, similar to thermo fist)
  • Love Control (love gel)
  • Hallucinations of Insanity (lsd effects)
  • Spirit Cage
  • Phantom
  • All utility (Cameraman Guardian, Portal Gate, Flashbang Crystals)

easy (just make the model and slap on stats/status effect):

  • Stillwater (just slap on poison)
  • Magmabreaker (hammer with burning)
  • Point (hammer with flashbang)
  • basically everything that’s not in hard

unsure (idk lemme check their abilities):

  • Dragonclaw Dagger
  • Plasmatic Caestus

The amount of different weapons reminds me of an old game I used to enjoy a lot. Akame ga kill : Killzone where you could use tons of different weapons for fighting and enjoyment. Each one was unique and implemented differently like how you’ve been doing.