The Dark Sea Update [Feedback Post]

No, in a hour and 30 minutes of playing I found 3. Also I feel like the height of islands should be lowered apart from some very rare occasions, it’s a lot funner to hop on the island, grab the sealed chests, put it on your brig, and go back on, instead of having to climb for a minute every time, and then having to climb again, and again.

yes but the powercreep ;-;

Very. I was in there for 40 minutes once and never found the 2nd range, sure I probably wasn’t sailing directly towards it but still

The amount of times my brigs deck has been completely covered by water is just a few too many

3 Likes

i’m surprised rain in the dark sea isn’t universally polled to obstruct vision considering it blocks your view of the horizon, which makes properly navigating to islands impossible.

1 Like

or carrying atleast 2 sealed chests at a time.
Heck if i go a bit wild what about the crew members helping me out

4 Likes

Evidence that the island generation is sometimes bugged (Credits, Gre3ncell. In the AO Darkane discord)

You call a crew to carry the crate
he picks it up, and walks back to the ship, when close enough he teleports onto the ship
if he is unable to, he despawns and the crate falls
if its a success
the crate is placed in a designated location

this’ll be insanely hard to implement (i presume), but man it’ll be so good

2 Likes

Yes, him and Altoe did climb to the top. Yes it took 40 mins. Yes it was hilarious to watch.

Higher the crew level, the faster the crate is carried?

Upon attacking the crew member carrying the crate, they have a health bar
higher lvl=more health?

The update is GOOD, but while sailing through the Dark Sea, you just see lightning and wave crash or imbued waves, you’ll rarely see whirpools and through 10 minutes of sailing you’ll finally see an island with literally nothing sometimes not even enemies, then it’s more 10 minutes of sailing to find ghost ships that don’t lead to anything and then you get to another range. Getting to range to range is SUPER time consuming and takes like 10 minutes and it sucks :sob:

i get that you nerf thermo fist heat gain and stuff but now thermo fist is worse than basic combat, you barely get any heat from abilities, when you do get heat the next second its gone

the crash, grabs, and ptd move distance said it needs to be facing at a ‘general direction’
for example theres a obstacle between you and your enemy, if you use those abilites at that directions, it doesnt do crap, idk is this a bug or not but tbh just revert those moves back to normal

1 Like

revert crash and rush, also fix clan withdrawing bug

Revert mobility changes

4 Likes

The distance between layers has to be lowered. 15 minutes to get to the first layer with 100 speed, ignoring all loot, is just ridiculous. Most of us don’t have hours and hours to play, and it is quite literally impossible for me to get to the insanity 2+ ranges simply because of time constraints.

16 Likes

thiss guy knows what he’s saying, listen to him

Not sure if it’s intended but I’d say that 3 WHITE EYES SHOULDNT SPAWN IN THE FIRST LAYER (+ an aberrant poison jaws)

4 Likes

For the love of God please remove or balance out water poisoning, it is the most obnoxious system in the dark sea. In the middle of combat? no, u have to go clean urself now. Far from your boat and no shelter? why, what a perfect opportunity for water poisoning! About to fucking die because of a lava pool, atlanthian, or something else? wow, guess you get to die now! It ruins the flow of anything you are doing for the sake of a lil mini game you have to overcome while you are occupied doing something else

15 Likes

the only thing i dont like about this update is locking all the 9 new weapons behind warriors outside of that its cool

1 Like

Alright, let’s keep this simple. Nothing BIG in this update is unlikable, it’s just that a few things need to be tuned.

The list i’ve found most people agree with: Increase island spawn rates slightly, decrease the amount of fog in the dark sea just a bit, reduce white eyes spawn rates by a fair amount. also make atlantean crews just a little less powerful. Also yeah, the distance between layers is a tad too long.

6 Likes

It would be easier to implement if Vetex gave us cargo/sealed chest holders and let us place those down as markers for the crew to place cargo/sealed chests onto them. It can automate things, but you need to set them up every time you want to use them, and you probably also would need to buy them again or Vetex would need to add a pick up mechanic so you can store them for reuse.

Imagine it like his:

With each spot being a pre-determined spot for the crew to place a sealed chest or cargo, or dark sealed chest automatically. Vetex wouldn’t have to program in pre-determined spots on the ship, or random spots which can potentially get buggy. Perhaps you can request that a few crew members follow you, and you can order them to help in combat or keep their distance. When you’re near some sealed chests, you can select your crew members and then select a sealed chest and they’ll go grab it, then teleport back to the ship after a short period of time. The sealed chest they grabbed will then be placed on one of these spots you prepared for them. For ship combat/looting, this is unnecessary and you can probably just order them to loot the ship of sealed chests/cargo.
Same logic can potentially be applied to filling up a ship for cargo, and offloading cargo. A whole lot of automation but these things will always require you to set them up beforehand (it’ll also be less space efficient for what it’s worth).

Aight that’s my contribution to your idea

1 Like

Galaga opened the floodgates