Also, apparently some works for gamemodes like Ironman and other things (SW?
)
Iâm pretty sure that they said that they were going to add them, but they then decided that adding more missions would be better. (Also I doubt that shadow war will return since Iâm pretty sure that they said that it wonât have a dedicated PvP mode)
Update on this, Roblox relaxed the restrictions a bit so moderate games are spared (this includes the original entry point)
Also I guess what counts as a âhighly engagedâ player must be less strict than I ancticipated since a few games Iâve seen which average 0-5 ccu still havenât gotten locked somehow so entry point probably isnât at risk
Will Cish change how bodies work and stuff accordingly?
c302 in experimental: shows how many draft perks are enabled if you have the modifier toggled in a lobby, also new custom mission The Transfer
Ngl I kinda want to reach out to someone from the EPFC staff team to ask that as well.
Btw thanks for updating this, since Iâve lost a bit of motivation to update this.
Also in experimental, the amount of spread has been tweaked a bit, and now you have more spread when moving and sprinting and less spread from standing still and crouching, this now makes sprinting and shooting not viable beyond close range encounters from the looks of it, also the spread and fire rate for semi-automatic and fully-automatic modifications has been tweaked a bit, and burst firing guns have had their recoil adjusted a bit. (it looks like the last shoot will have more recoil, but the burst fire only seems to be viable for weapons with a high fire rate such as the CPW)
A small update, it seems like in experimental that the coupe de grâce skill now guarantees a critical hit on the last burst, and the base damage increase from critical hits has gone to a +50% bonus to a +75% bonus.
Also happy account anniversary to our operative @Echo !
Alright so the main game has updated and the transfer custom mission has been added, featuring multiple entry and exit points, up to date radio mechanics, a stealth and loud approach, and more mechanics as well! (Having hacking skills in loud really helps in this mission)
The accessory shop has been updated as well! So go grab some stylish goodies before theyâre gone!
And last but not least the spread and recoil for weapons have been tweaked a bit so that moving increases spread, while crouching and standing still decreases it, firerate mods have also received some love and now youâll find that semi-automatic weapons will have less spread compared to other weapons with different firerate mods, burst fire weapons will now have less recoil in exchange for all weapons having a small pause inbetween bursts which limits how fast you can dish out lead, and finally automatic weapons have had their firerate and max spread tweaked on some weapons, which seems to make automatics have tighter spread than burst fire weapons in some cases.
âŚThis was the news, the entry point news!
Extras
The brass has received a small update which has added tactical difficulties to it, and the conference room entry point now grants you access to white trespassing areas automatically without the need to bluff to a guard.
The transfer additionally has tactical difficulties as well which will increase the requirement for certain actions, as an example a social engineering 2 bluff will now be a social engineering 3 bluff, however you can still use a more suspicious alternative with rank 2 of social engineering⌠just at the cost of increasing the alert level by 1.



