The Fall of Agility

Agility’s getting replaced by Accuracy in full release, which is kinda wild if you think about it: trading speed for precision sounds like a shift toward more skill-based combat. Finally, no more zooming around like a maniac, now it’s all about landing your hits and probably dealing with stuff like beam hit cones and projectile spreads zones or whatnot. Oh, there is one very scary thing that might born though, full power glass canon cracked sniper builds who one shot you from 2 miles away.

Does this removal signal start of new movement type of notion? Such as:

  1. Grapple Hooks or Movement Relics
  2. Shipboarding Combat Buffs - if I don’t have ANY speed, at least let me outmanuever them, or one shot
  3. Dungeons or Trials - a true classsis of fantasy RPG’s like AO, since no agility this idea could really work
  4. Mounts - No more running across sameria on foot for 5 minutes
    I want to head your thought on this (no more dodging perma frost ice warlocks :sob: )

No.

ever since rayman showed the new agility stat and how it’s actually better than the current agility we have Im no longer arguing anymore yep.

oh, how is the new agility stat?

260%
Reminders for AO (Part 4) - #3816 by Rayman_Axel

reminder it was pre nerf (also it only works outside of combat)
but its still kinda crazy now afaik

ah fluect made up to date comparisons visibly Movement Speed Jewel Nerf - #201 by Fluect

iirc it’s more or less that it makes your attacks homing
(could be wrong though)

pretty sure it’ll just be like crash’s magnetizing, vetex has homing moves planned and that’d ruin those ideas

I’d like for us to have the option to sprint at the cost of stamina for faster running.
It’d basically be less burst but more efficient than spam dodging.

now that i stop and think about it, did vetex give Iris boobs, like i genuinely didn’t notice any change on her character design after the boob update

what…

Doesn’t work on atlans so :broken_heart::skull:

wallah.