Agility’s getting replaced by Accuracy in full release, which is kinda wild if you think about it: trading speed for precision sounds like a shift toward more skill-based combat. Finally, no more zooming around like a maniac, now it’s all about landing your hits and probably dealing with stuff like beam hit cones and projectile spreads zones or whatnot. Oh, there is one very scary thing that might born though, full power glass canon cracked sniper builds who one shot you from 2 miles away.
Does this removal signal start of new movement type of notion? Such as:
Grapple Hooks or Movement Relics
Shipboarding Combat Buffs - if I don’t have ANY speed, at least let me outmanuever them, or one shot
Dungeons or Trials - a true classsis of fantasy RPG’s like AO, since no agility this idea could really work
Mounts - No more running across sameria on foot for 5 minutes
I want to head your thought on this (no more dodging perma frost ice warlocks )
I’d like for us to have the option to sprint at the cost of stamina for faster running.
It’d basically be less burst but more efficient than spam dodging.