idk why u guys only focus on one of the stuff that i pointed
the playing off-meta in question:
goes the opposite way for others regarding this air capacity rescale put forward, because people use it to run from ganks (which was the same reason agility scaling was changed iirc)
goated take
“I’d completely remove PvP but it would kill the gane”
Proceeds to make PvP even more unbearable and toxic
That’ll just turn into me using slightly more seaweed,
honestly bad luck, i rarely saw people using this and if u cant kill someone fast in a gank, that sounds like skill issue, assuming u dont define a gank to be like 2 players
now that i think about it, if they rlly want to make it so 100% air capacity makes it so u lose air twice as slow, what does that even fix? they still can jump in water and run while u drown
It seems vetex is extra horny, seeing as he wants to f’ck two groups of players instead of just one
honestly vetex doesnt give a shit about pvp, or atleast if he does, is very little, cant blame him, his game seems to need pvp to survive despite not being made for pvp, that is on the balance team and all the stuff that i pointed are from the balance team that vetex listens, now if they sticked to balancing and werent as stubborn then i would have no problems, but then they do changes like this and the luck one and that just bad game design
Because everyone always knew Reflexes were unbalanced? It’s just that if I’m not mistaken you were asking for their complete removal wich is stupid.
wow this change is terrible, waterbreathing gems are going to be strictly worse than swim speed now, why ruin a perfectly good niche?
Because ti’s a bug and it’s not intended
the bug actively makes the game better and provides balancing to an otherwise useless gem
breathing would better off stay as it is, even if its a “bug”
this whole thing just sounds like a massive skill issue to me
nobody liked it when 2 reflex dodges got turned to 1 but everyone got used to it
just improvise adapt overcome if you’re not gonna complain to the balance team themselves
no one’s gonna adapt because they’ll entirely stop using breathing
just 2x passive breathing on a full diver build is pale in comparison to a 9 minutes tier 3 breathing potion that u can make any time, without even needing jewelcrafting while providing a way stronger buff
? I dont get it, once upon a time you had to choose between spending a portion of your gems on waterbreathing and the other on swim speed, or go full speed and drink a potion which is cool. There is no choice now, its just swim speed with potion
Holy yap if breathing needs a buff it’ll get one, but permanent infinite air is unbalanced and it needs to go
why is it unbalanced, potions already give you almost perma breathing and they’re super easy to get
because potions aren’t permanent, I’ve had people hige underwater for upwards of 30min while they were radial tagged
bruh not the 100% water breathing. They really suck the fun out of the game