The Leaderboard Suggestion

The Leaderboard Suggestion
effort 3.5 4 quality 2.5 4 reasonability 2.5 4

Do you remember when you first hopped on AO, and the first batch of LB players popped up?

Do you remember thinking to yourself, “An LB player? This guy must be really good at the game, I should leave him alone/try and make friends with him/do a PVP with him!”, and then meeting said player, and realizing they are absolute dogwater at PVP?

When people think of leaderboard, they think of a player good at the game, meaning things like PVP, boat fighting, clan wars, stuff like that. They don’t think of “oh, he knows the fastest way to cycle through executions”. or “oh this guy’s an LB player? Probably a metamage.” . Or atleast, I don’t think they should.

So, I have two or so ideas to make leaderboard players less of a joke.

1. “No renown past 125k from anything besides player hunting” - @APerson .

This is the most straightforward and simple way for players to get on LB and be renowned, not for PVE skill(which isn’t really skill honestly), but for actual PVP skill. This option would be much better for update 1.12, since right now all you need is a metaset for mage and you’re good to go for the “PVP” part(in quotations because spamming pulsar aint skill)
Probably the best.

2. My idea: Most Wanted Feats

Getting on the leaderboard, as enunciated hundreds of times throughout this text, shouldn’t be determined by how quick you can cycle through rivals and executions.
However, there’s a way for the leaderboard to not undergo a complete overhaul while also being balanced.

Here it is: Successfully killing a leaderboard player with NO third party interaction(that means they can only take damage from you) in a 1v1 will give you half of their current renown(not actually lowering their bounty, only lowering it the normal amount), and will also give you and everyone in the server a notification: “____ Has killed Leaderboard player ____!”
This would probably go best with the 1.12 Hunting Changes, where running would be nerfed and you’d be force to prove your skill, however I think this is a good idea for players that don’t want to lose their leaderboard status so fast.

The player that kills the LB player will also get a permanent “feat” on their bounty poster, that mentions their achievement of killing an LB player in a fair duel.

This encourages players that plan to get on LB to actually learn how to fight, in order to protect their LB status.

This one probably has a ton of holes into it, but I’ll leave that to the comment section to tear into(and ruin my ego)

3. New Mechanics

Renown: How notorious/famous you are
Bounty: How much people want you dead
Renown and bounty will work differently. Renown would be gained normally through PVE activities, however, bounty will be gained through killing other players of the opposite renown(basically you can only gain bounty from PVP, but renown from regular activities)
However, players can still lose renown and eventually gain a bounty if they kill players with positive renown while also having positive renown themselves.

badabing badabump

bad unless they reset all reknown

why’d you 2 star my effort… I put a ton of brain power into writing this :sob:

MMMM I love infamy and fame with bounty for player hunting. MAybe give me some money again than? VETEX WHERE MY MONEY AT

Blox Fruits deja vu

Isn’t execution cycling bannable?

Problem is, the leaderboard numbers would skyrocket, and a random killing first place could be messy. I feel sorry for the 1st place person since they’ll get absolutely targeted.
Also, what hunting changes in 1.12?

This sounds like global WoM infamy, honestly, but it isn’t too bad of an idea, unless you’re high on the leaderboard and also want to play the game.
However, you could just make a pvp and pve leaderboard with renown and bounty.

Fuck this idea right here in particular.
Thanks but I’d like to obtain deckhands.

My thoughts on the matter is that the leaderboards should not be the same for people gaining fame/bounty and people doing pvp.
The whole idea there is flawed and encourages people to be really really shitty.
The idea of putting PvE players and PvP players in the same ranking and letting them compete with each other sounds nice on paper until you think about it for more than 5 seconds.

I should not be forced into getting chased around by sweaty metamancers because I want to unlock something that has absolutely nothing to do with pvp.

It isn’t what I joined this game for and it isn’t what I enjoy about this game by a long shot.

The last “solution” just makes it harder to be a person with bounty and it’s already hard enough, trust me it can be INCREDIBLY frustrating sometimes. And the one about nothing in either way past 125k without pvp is just plain annoying it makes it REALLY REALLY just a hunt people game which, as a person who’s tried it, if they are in any way not at your island, or god forbid an island without a board/sponsor it takes so long to find them, and if they are sailing? Forget about it.

I think it’s actually good that everyone can get a place on the leaderboard regardless of their skill, I don’t like your idea, it’s like blox fruits and would make a “glass ceiling” and renown will be much harder to get, even though it’s crucial to get at least 1M to max out your crew, this game is not PVP based, and nothing should be obtainable only through it.
also, you lose enough bounty/fame when you lose a PVP battle, and it’s more than enough IMO.

Oh, I didn’t notice that you expanded on the idea in the suggestions chatroom. Anyways, I like the first idea, the second idea is absolute dogwater and I won’t talk about it, and the third idea is unecessary.

I actually quite like this idea. 100k renown is enough to get some low level deckhands. I don’t like PVP so this is a fine cutoff for me. Deckhands are the only incentive to get renown aside from leaderboards, and they are horribly flawed anyways (super high requirements, barely any rewards, uninteresting, broken upgrade system). You can try to get decent deckhands without interacting with PVP, but eventually the amount of gankers and PVP sweats will be too much to handle (not to mention that you’ll be clowned on in their communities left and right). I’m fine with having a cutoff so I don’t accidentally go there, but I can understand wanting to get deckhands even if they suck.

I do agree with other people that the PVP kinda sucks. I don’t want to deal with ganking and toxicity, and the game isn’t PVP focused despite what people say. You can go through the entire story and take your time and 99% of the time nobody will care about you. You could disable global PVP and most people wouldn’t care or would be glad. Until it becomes more fun and welcoming and less laggy and probably balanced as well, I won’t touch it.

The third idea is unnecessary and overcomplicates things.

This would functionally lock players who don’t want to PvP out of getting better deckhands completely. As said by Vetex, PvP is not the FOCUS of Arcane Odyssey. It will be balanced rigorously, and it’s an important part of the game, but in no way should it be required to enjoy the game.

This would make it extremely easy to “boost” someone’s renown, by simply letting someone hunt you on purpose, they can gain an insane amount more than you lose. Exploiters can take advantage of this too, just grab their little rapid m1 exploit and instakill a tyrant.
Additionally, with gain being more than loss, two leaderboard players could simply hunt each other interchangingly to exponentially increase their renown.
There’s a solid reason that renown gain is limited by how much you currently have, and there’s a winner gain:loser loss ratio of 4:5.

They way you worded this whole paragraph is very confusing. Are these two stats correlated or not? And calling the PvP stat “Bounty” doesn’t exactly make sense, since bounty is decided/controlled by the Grand Navy.

Though, it might be an interesting idea to create separate PvE and PvP stats that have no correlation at all, though. PvE should let you get better deckhands, and the PvP stat should be showcased on the leaderboards.

that’s what I was going for, but like I said I already knew the idea has a ton of holes in it

Honestly I’d add something onto this but its not well received

I feel like you shouldn’t exempt the crimes of the virtuous from their profile.

namely sinking kingdom ships, navy ships, merchant ships, etc… DESPITE being a “hero”

no human is without their moral faults.

Even though pretty much everyone hates my idea, you know what? I don’t care. I’m not giving up yet, I’ll revise and maybe even rename the whole thing. I’ll be back.

Honestly just separate renown (the pve aspect) and the renown (the pvp aspect) into their own separate categories. The PvP aspect will get you on the leaderboard and stuff. The PvE aspect will be used for deckhands and stuff and isn’t affected by the PvP aspect at all. The PvE aspect has 0 influence on the LB.

Personally I’d like this cap to be the highest amount for the best deckhand, and then from there you’ll only gain from hunting players (right now, the highest deckhand amount is 1250000 renown, so anything past that could be pvp)

I like the first idea, but that’s only because renown currently barely matters in the game. Deckhands are honestly horrible in balancing and obtainment and need a major improvement, while climbing leaderboards is not for everyone and doesn’t help gameplay at all. I also haven’t gotten past 100k renown or gotten excessively bounty hunted, which is probably why I like it. The second idea is pretty ass though.

The third idea seems to be separating renown into a PVP thing and a PVE thing which on second though doesn’t sound half-bad, even though I didn’t like someone elses idea about it. The issue is that you worded it in a way that’s confusing and hard to implement. Bounty is already a thing, giving a major feature a different use is much more difficult that making something new. Make bounty and fame work the same, and create a new value for PVP. Maybe you could call it “Prestige” or “Prominence” and it is basically a marker for your PVP skill. You’d still have to create separate values for negative reps and change some stuff with the bounty board and ingame clans, but it’s the best option. Some people will have to climb the leaderboards again but I think they’ll be fine. Maybe I’ll make a suggestion about this, at least until after I see @key’s revision.

I already did

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