why does this sound like a blox fruits suggestion?
WHAT THE -
3x attack size on a greatsword would be way too overpowered. You’ll literally press one button and hit anyone on a relatively medium sized island if you have enough size stat. Not to mention that this sword is way too efficient in terms of stats. Usually it’s like 0.15ish size for 0.1 speed, so that would give about 1.9x if you would only put those EP into size, which would still be way too op but you just added a whole 1.1x multiplier on top of that.
this just sounds like a worse version of certain arcanium armour or sunken armour. also accessories and pants are supposed to have the same stats.
you could literally just visit any underwater structure and get somewhat lucky and find a drowned iron armour piece which would be stronger than this.
Also why do you give every piece a specific drop chance when you could’ve just given everything the same drop chance? It’s part of the same set after all.
The damage numbers are just way too high. It sounds like you would need to fight this boss using a ship, but then you punish the player for using a ship by making it deal nearly half of a brig’s base health as damage on a common attack.
also putting dodgeable after every attack doesn’t make this any better. Every attack in the game should be dodgeable or avoidable or negatable in some way, otherwise it would simply be bad game design.
Please, take the time to read other people’s suggestions and get familiar with some balancing concepts before making a suggestion about something which includes a lot of specific numbers. Also please check wether the name of the thing you’re trying to suggest is already taken by something else.
Also, please use the hide detail feature in future suggestions, it’d help keep the text a bit cleaner.