Hi everyone, I just want to preface this and say that I have no real clue on things like balancing, so while this is more so about warrior as a whole there will be some things around balancing both in PvP and PvE.
So Warrior, a “versatile” class that can on paper deal with any situation given the build, with three weapon slots from the start with each weapon type having their own selection of skills allowing you to make weapons ranging from short range berserker like attacks to long range attacks similar to that of a mage… but the problem is when you take a look at any other classes in the game, since currently to my knowledge Warrior is the only class to have no proper synergies, what I mean by this is that Warrior can only use weapons such as the ruined Fulmenor and the scald tooth dagger to apply a 1 second long slowing effect that has a cooldown on the target, but Mages, Berserkers, and Oracles are all able to get increased damage when attacking enemies with certain status effects. TLDR Warrior doesn’t get extra damage from synergies.
Another thing with Warrior is that they seem to have a pitiful amount of higher level attacks unlike other “pure” classes, just for an example Fury of the sea is to my knowledge the only attack that warriors can use that is similar to pulsar, which is really useful in PvE scenarios where you need large AoE that can deal with swarms of enemies, such as raiding forts, but even then I believe that weapon hybrid builds (excluding Savants) can use Fury of the sea while also imbuing a magic, fighting style, or even relic onto the sunken staff, Roar of glory is one of the few high level attacks that Warriors seem to get exclusive access to (with the current level cap), but the only other high level weapon attacks is Avavos technique which is just simply a light bladed throw that immediately afterwards leads into a high jump or a quick boost downwards… but said movement is fairly predictable and the smoke to my knowledge doesn’t do anything aside from adding a bit of visual flair, but the attack itself seems to deal the same damage as the normal throw attack just with an added downside of having a longer cooldown. TLDR Warriors don’t really get the moves that other classes get that are useful for PvE scenarios, example: annihilation being really good for forts.
Plus Warrior isn’t really as good as some hybrid classes from what I’ve found due to the ability to imbue as that can drastically increase the damage of weapon attacks or give similar if not greater stats than what Warrior’s awakening gives, but that’s already been talked about in a different post. TLDR Conjurers can use their ability to imbue to get similar if not better stats than Warrior’s awakening.
And to end things off I just want to say that I still do favour Warrior… but I think that’s mainly due to how easily I can change the weapons and also how much I’ve invested into getting higher level weapons (and even then that’s ignoring how some of the higher level weapon attacks are tied to some of the hardest to obtain weapons in the game, which subsequently end up being more expensive than most of the high level lost technique and spell scrolls). TLDR me talking about why I like Warrior, but also complaining about how rare and expensive it can be to get high level attacks compared to other classes.
…okay that was a lot… so what does everyone else think of Warrior? Is it really comparable to other pure classes and hybrid classes, or does it just feel a bit… neglected in a sense? And please let me know if I’ve gotten anything wrong and your opinions regarding Warrior as a whole!