from my knowledge, rushdown (and snare) simply dont work properly (in PVE, atleast).
rushdown never hits properly, almost always resulting in minimal damage, yet the npcs always land full rushdown
snares also almost never land, but they do all the dmg if they do, and thankfully, npcs dont use that
for me at least snare never works specifically on bosses but against regular npcs it just misses sometimes even if they’re not blocking and i’m at point blank range
Npcs will block, even if they’re in the middle of an attack and their animation doesn’t play
This makes grab moves in PvE a gamble (where you lose 60% of the time) with no real trade off because there are much more reliable moves that do consistent damage
Yeah rushdown has a weird bug where it cancels after the first 1 or 2 hits most of the time.
Snare seems to have an inconsistent hitbox, it makes me think the target has to be in line of sight with nothing (including invisible parts) in the way.
Also, grabs don’t work on bosses and deal damage instead, except snare, which does no damage and leaves you in hitstun
I’m someone who likes to give Vetex and his team the benefit of the doubt–admittedly to the point of delusion, on occasion–but even I have to wonder what is going on internally here at this rate.
I wanna believe there have at least been attempts to fix it in the past and they just haven’t worked? (edit: also worth mentioning that i think weapon grabs and snare have both been fixed for the most part since 1.14.5; it is literally just rushdowns at this point)