The problem with Spirit builds

90 stats on Magic gives you Blast, Explosion, Beam & leap. All useful abilities.
90 invest on Strength gives you Crash, shockwave/slam, and rushdown. Again, all super playstyle defining abilities.
50 invest in Weapons gives you a lot of QoL abilities and m1’s, and even shield usage.

Spirit needs a lot of investment before you get to the truly useful abilities that arent re-skins of other moves. It doesnt even have m1’s. By the time that I put 100 points into the eagle patrimony so I can get 2 more abilities and another re-skinned blast, I could just unlock an ultimate art somewhere else.
Spirit needs more unique accessible moves.

Does he know?

doesn’t staff of night get its first skill at 80 spirit

bro vitality isnt even out yet why are you complaining

you dont know if stuff is gonna change

if that skill is one of those weapon/magic re-skin abilities then its still worthless. Unless that skill is one of those triple shields or spirit minions there’s no reason for me to even consider spirit when I could spend those 80 stats to get magic from 120 to 200

no matter how you look at it every stat build gets most of the good stuff early on, while spirit is expensive and takes way more invest until it starts accelerating

you dont know if theyre gonna add more stuff later on
even then, sprit weapons got things like extra health (or, if that gets removed, regen on hit)

Actually, they get neither

that’s no longer happening

bruh what.

The extra health got canned and it’s been at least a month without anything being said of them getting regen on hit

._.
NOOOOOOOOOOOOOOOOOOOOOOOOO
the only unique property spirit weapons had other than being berry flavored weapons is gone

this is why they need more unique low level abilities that define their more passive playstyle

I hope you like status stacking because that’s what you get with spirit weapons

thats not the way to go, giving vitality their hp back is way better
actually, i would like to know their reasoning for removing vitality hp, so i can refute it

wat es dat

Vetex basically considered it counterintuitive since the class had to rely on an imbuement with innate drawback to match the damage of other classes.

As each spirit weapon is based off a Greek deity, their unique skills come with status effects as a reference to what they held domain over

its a fun gimmick tho
more hp at the cost of drawback

ooh yeah
its not infliction though it only shares the synergies

The early game skills are similar and not unique??? Who would have thought???
This goes for every class too lmfao. It seems like common sense but apparently it isn’t. Vetex has said time and time again that early game skills are supposed to be “generic.” Were barely 20%(give or take) through the games story. If all of the unique skills were used now you what would we use when we get to the actually powerful spirit weapons and other powers.

Also you’re blatantly ignoring the fact that like someone said before:

  1. Each spirit weapon has elemental effects matching the respective domain of the god.
  2. Each spirit weapon regardless of rarity has 2 “unique” skills exclusive to the weapon
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