The PVP toggle will ruin the game. Here's my idea for an alternative that will 100% please everybody

Make some higher quality bait, man. I’m bored, so I’m taking it. But seriously, improve your bait creation skills. Got too tired for respect part way through.

Story drive game, not an openworld PvP game. Yes, Openworld PvP exists. However, many players (including me) complained about it to the point the toggle is being added. Not everyone is here for open world PvP, some are here for the story, or to take in the sights. Seriously, take a minute at the Myriad on a clear day and admire the view.

Calling twelve THOUSAND people bots is a massive overgeneralization and a highlights your point of view in this. They simply may not touch the game as much between updates (as there’s nothing to do). You then proceed to claim that the 600 who voted against are the majority - this claim has no evidence and I can refute it based off my personal experiences. I encounter players who engage in PvP regularly (hereby defined PvPer) in around 1/3 servers, with one or two a pop. The rest are generally filled with players going through the story or minding their own business.


A toggle is better than splitting it into servers, for a couple main reasons. First off, what if a player without any prior knowledge made a PvP file and didn’t like the PvP? They’d simply have to restart the game from scratch, which isn’t very fair to them considering they didn’t have any information to make the decision off of.
There’s also a decent amount of problems you’ve present with the PvE servers. Renown is a core part of the game - Town NPCs will react to it, allows for rivals, and more. Removing that simply because a player doesn’t want to engage with PvP for whatever reason just isn’t fair to them. It’d also take more development time to add PvE/PvP files, and would present a challenge for existing files. Would there simply be an option to choose, or would they be forced to one side?

PvP may keep the game alive between updates, yes, however the lifeblood of the game is PvE. Even some non-PvP players consistently engage with the game, despite the lack of content. Be it grinding for a new build, gunning for 100% completion, making those sweet, sweet galleons, or just chilling. All of these give a decent amount of playtime - not as much as PvP, but between the new players going through the story and the players whom stick around, it adds up. PvP players aren’t more valuable just because there’s a lack of content.


Lastly, to address the very obvious biases and hatred oozing from your writing. Branding PvErs who would prefer to not engage in PvP as babies is disgusting behavior. As I’ve mentioned previously, there’s more to AO than just PvP. Sadly, people like you can’t get it through their heads that this isn’t Arcane Battlegrounds.

You’re the type of person who this will negatively impact. You’re horrified at the prospect of losing the ability to feel good about yourself by killing people who just want to experience the game, so you go on the forums and protest it, despite the majority of the AO playerbase agreeing with the change. I bet you even made your forum account specifically to bitch about this.

TL;DR: Suggested change bad, PvP Toggle good, ganker bad. Also, suggestion out of suggestions.

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