please do
The PVP toggle will ruin the game. Here's my idea for an alternative that will 100% please everybody
Nuh uh
these kind of people are just egotistical and want only the fun for themselves
btw the game being solely based around global pvp assumes that high risk blah blah blah should be forced on everyone even new players, but its flawed and ruins the fun for non pvpāers. pvp toggle might has a higher chance to actually make the game last longer and let people grind for their stuff without worrying that some dickhead goes and hunt people just for their ego with this unbalanced game.
also the economy is all controlled by the galleon
and another thing everyone mentioned 300k+ players cant toggle pvp off people in clan cant toggle pvp off
even vetex said this
Reasoning for a PvP Toggle Originally I wanted to replace the Agility stat on gear with something else since a lot of players only use it to run from fights, and after this plan leaked I saw a lot of negative feedback about how it basically would force players to fight even if they donāt want to, so I decided to go back on that plan and do this instead. Iāve also seen people complaining about PvP ever since the game released, some people even asking for it to be removed entirely, and I can definitely see why it can be annoying (Iāve been witchhunted by groups of max levels while progressing a new file) I know the Agility stat would still be a problem and it will definitely still need some adjusting, but the hope is that this change would mean people run less often using it, because if they have PvP ON it means they want to fight I was thinking of just adding harsher punishments for random killing or killing players with a high level difference, but these would not stop the core issue and players would still experience being random killed at any time regardless of the punishment for the killer.
I do understand that this removes a kind of āimmersiveā aspect of the game where you can just attack any player you want even if they donāt want to fight, but you have to consider the victim as well. If a player is playing the game only for the story or progressing a new slot, being attacked by another player is just an annoyance and something they donāt want, and if it becomes too toxic they may even quit the game forever since they canāt play it the way they want. Iāve also seen the two sides of the community (PvEers/PvPers) arguing a lot since release, and I genuinely think there isnāt really a way to make the two types of players get along unless this change is done. This change would allow PvEers to play with other PvEers in peace, but also let PvPers play in servers full of other PvPers who are less likely to run or start an argument when they are random-killed
Reasoning for a PvP Toggle Originally I wanted to replace the Agility stat on gear with something else since a lot of players only use it to run from fights, and after this plan leaked I saw a lot of negative feedback about how it basically would force players to fight even if they donāt want to, so I decided to go back on that plan and do this instead. Iāve also seen people complaining about PvP ever since the game released, some people even asking for it to be removed entirely, and I can definitely see why it can be annoying (Iāve been witchhunted by groups of max levels while progressing a new file) I know the Agility stat would still be a problem and it will definitely still need some adjusting, but the hope is that this change would mean people run less often using it, because if they have PvP ON it means they want to fight I was thinking of just adding harsher punishments for random killing or killing players with a high level difference, but these would not stop the core issue and players would still experience being random killed at any time regardless of the punishment for the killer.
Agility is abused by pvp players the most. heās out of touch with his community and the state of his game
aphotic is like⦠aphotic zone which is pretty deep into the oceanā¦
and goblin is a monsterā¦
Is that a Deepwoken Reference?!
3/10 ragebait didnt even budge
Aphotic meansā¦without lightā¦does that mean that goblin doesnāt go outside???
anacondapyramid
also stop tryna act like ur even good at pvp i saw you lose to a guy with 0 pks bro
Which guy are you talking to?? We need to know this info
aphotic LMAOO
guy cannot hit an aim based move if his life depended on it
HE HAS A SKILL ISSUE TOO
This is legendary
ok cool but we need gambling
yeah the whole reason low level gankers gank is cause they wanna feel gratification from winning pvp but they dont wanna get good at the game
imagine being so ass you gank freshies and miss out on the experience of slowly getting better
almost makes me feel bad for the freshie jumpers
almost