This is about all modifiers, including but not limited to: Atlantean, Archaic, Blasted, Crystalline, Drowned, Frozen, Superheated, and Sandy. It discusses their viability in both PvP and PvE and other general applications such as meme builds or unconventional builds. Feel free to comment on any of the statements I make. Also, note that certain modifiers will be more or less viable depending on one’s build, but this is just from a general perspective of what someone may want.
Atlantean - Its viability depends on the item, and the stats wanted from the item. Generally, on MOST gear types, Atlantean is a downgrade in almost every way because of Insanity unless Power or Defence are gained from it. Other alternate stats are simply not required now because of the availability of other sources of them, like Archaic, Crystalline, etc. The only alt stat that is unique to the Atlantean modifier specifically is Agility, so use that as you wish. This is very viable for rare gear types or items that cannot be modified with any modifier other than Atlantean because it is basically a free exotic enchantment slot. Note that this modifier changes stats depending on what you already have and will not use any new sub-stats like Armor Piercing, Regeneration, or Resistance.
Archaic - This is always a direct upgrade for any build. Archaic, granting Attack Size, is a useful modifier that makes attacks easier to hit. Generally, it is incredibly useful to have but it is often overlooked because of the Attack Size stat being overlooked in the meta. As a user of a 400+ attack size Earth Iron Leg warlock, Archaic is VERY powerful for high-size magics and under no circumstance should it be overlooked. Best for high attack size builds.
Blasted - The best modifier in both PvP and PvE. This modifier is unfarmable, making it an obscenely rare modifier for new gear. Providing power, it is a mainstay for builders who want a little kick to their attacks, but don’t want to sacrifice other stats like enchantment stats or jewel stats. Best for builds either high in power or lacking power to give people a little boost where there is not one inherently available.
Crystalline - This is in the same boat as Archaic, albeit a little better. Attack Speed is helpful for negating startup and end lag and is even more helpful for making attacks easier to connect in fast-paced PvP. It isn’t necessarily useful in PvE (because NPCs are inherently incredibly stupid and predictable) and makes it only slightly easier to hit bosses that are naturally much harder to hit. Best for builds that either use high attack speed or need attack speed to do well (like slow magics).
Drowned - This is a mix between Frozen and Archaic. It is not very useful because it gives half as many stats as Frozen and Archaic, which is not worth investing time in, especially as this modifier is obtained in Underwater Structures and by fishing. Overall, it is only useful in very specific builds requiring these stats particularly. Best for more gimmicky builds.
Frozen - Currently the best modifier in the Nimbus Sea, due to its accessibility. Granting defense, it is absurdly powerful for Metal Arcanium Armor and power-focused sets like Poisonmancer or Glassmancer (especially). The defense bonus it grants is similar to the Hard enchantment, which is very good for a rare enchantment. Being able to combine modifiers with enchantments is insanely good, especially when talking about magic equipment with Exotic enchantments. Best for both high defense and lower defense builds, as it provides an undeniably useful boost in one’s max HP (but not max regen speed, so be careful!)
Superheated - This is the closest we have to Blasted. It is easy to get, obtained from treasure charts at Ravenna and Sameria (needs confirmation), and gives Intensity and Power. This is still garbage because, like Drowned, it gives less power and intensity than Blasted and Sandy and is pretty annoying to get for how useless it is in PvP or PvE. It is only really effective in very specific scenarios or when blasted is unavailable for you.
Sandy - Grants Intensity. There is no purpose in using this for any reason other than Wind Magic / Boxing Knockback bonuses and trolling the population of Arcane Odyssey players. That or increasing the duration of Scorched for synergizing. Overall, it’s a C-tier just because it’s funny. It’s best for Wind or Boxing users and people who need the most intensity physically possible, but that’s just about it because intensity does a bunch of random things that don’t have much purpose in certain applications, like increasing the size of rubble.
Thats everything! If you want, comment your favorite modifier / Favorite stat for the funzies. Also, remember that feedback is nice!