Theories on Jewel Secondaries?

We haven’t seen… anything about the new jewel secondary stats yet. I can’t help but wonder what kinds of stats would be added, so now I want to hear the thoughts you guys have about it.

whart?

should probably have given some context
Vetex has said that there’s gonna be new secondary stats for jewels added in the deckhand update so i wanted to hear what people thought might be implemented as new ones

thought secondary stats were just
image

no lol.
those are primary effects, secondary effects depend on the reagent you use to craft the jewels like water breathing and swim speed.

Anyways I could definitely see clearsight gems being added.
Maybe health/stamina regen gems?

Stamina Regen Jewels are likely going to be added. I don’t think Health Regen jewels will, though, because having higher health makes you regen faster already.

Given that Jewel secondaries are based on Potions, I could see Jewels that create clouds of smoke with each attack around you, or Clearsight-based Jewels.

The effects don’t have to be 1 to 1. If there’s a smoke gem, it should reduce NPC aggro range. That’d be neat.

Maybe luck bonuses?

I could see luck bonuses being a thing. Maybe dash/dodge reflex distance would also be one? Or running speed

Sharkrepel reagents could be used for NPC aggro range reduction. Invisibility could too.
Burning reagents maybe could provide resistance to environmental effects? It wouldn’t have to apply to combat either.
Mystery would be fun if it gave you a random secondary effect but that effect is always the maximum value.

14x misgravites with running speed crossing othrys in .3 seconds:

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