Theorizing how this would work based on other game's mechanics (Enemy Towers)


The two other examples I can think of off the top of my head are the dungeon instances from AA (Kairo Tower mainly)

and the hero/villain “chambers” from WoM

Mechanically speaking, I don’t think vetex is going to create individual dungeons instances for these like in AA

I think it’s more likely to have a similar structure to the Kairo tower, with individual floors needing to be cleared, so you can’t just cheese your way to the top by blasting a hole through a wall

If I’m not wrong, dungeons are from AR, and Kario is a dungeon in AR.

I’d imagine that you have yourself… hmmm… a tower :blush:
This tower has… hmmm… a front door! :smiling_face_with_three_hearts:

Basically, treasure room at the bottom, bottom also has a room of enemies, then like 3 - 5 more floors with all enemies, and one boss at the top, either in a top room, or on the roof.

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Kairo in original AA was just a normal structure that you had to high jump through each floor to reach the top.
I’m pretty sure the idea was that the NPCs (of increasing power as you went up) would knock you out of being able to jump up until you killed them all.

:sob::sob::sob:

AR has done irreparable damage to people’s knowledge of what AA was like. There were no dungeon instances, just normal structures.

I’m surprised people actually believe “dungeons” in AA were instanced. Curse you AR devs

AR dungeons aren’t even good, why were they added?

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