its now only very slightly faster than running, i would go as far to say that its genuinely a useless waste of stamina and energy now
I fear it is. There’s only a tiny amount of times where it can kind of be useful, but it would be somewhat okay if it at least didn’t cost stamina but oh well
its pretty much a worse dash now, in every way possible, less distance, slower, and costs more stamina and costs energy
Yet another instance of ridiculous overcompensation from the good old balance team
Exactly. It’s so sad. And yk, I get it was OP, but it didn’t need to be GUTTED, just nerfed. Like, there’s essentially no use of it now
i feel a 10%-15% nerf would make more sense, and they should reduce the stamina cost, but now it just feels really slow and flowbreaking, like
No if they’re gonna keep how far it goes, then remove the stamina cost, if they’re gonna increase the distance (at least half of what it was PLEASE) then stamina cost is fine
speaking of terrible stuff this upd, WHY DIDNT THEY GIVE A FREE STAT RESET, like they MAJORLY change around all the warlord stat costs, and then DONT give a free stat reset, and i DONT HAVE AN INTERCHANGE, because an acrimony costs like 460k, and an interchange costs like 265k
oh they’re evil
ugh idk anymore. I haven’t been this disappointed in an update in a while, but it’s still good I guess
btw, uh, i cant decide on whether to use basic combat, or iron leg, ive usually used iron leg, but basic combat is like super fast, so i can either go back to what im used to, have slightly more size, and very slightly more dmg, and also the bleed, and melting synergy, or i can stay with basic combat and have 25% more speed, and lower cooldowns