What’s a Nobles’s opinion to a Queen? Considering Tech’s phrasing here, Neviro is actively asserting himself as a negotiator/diplomat, by all means a Queen wouldn’t like to have such a figure murdered.
Neviro would only be killed if -
Calvus’s daughter actually liked having a father
People don’t like the fact that he participated in the Castello raid
Everyone is still racist to Winterveilis, a entire century after The Incident. Racist enough to still kill one, that is.
Who is too young to take the throne. According to a dude in Rasna, Ravenna is currently going through a power vacuum as Revon is missing and Calvus’ children are too young to take the crown.
Besides, even if they did take the crown, all a child ruler is to the court of nobles is an opportunity. It’s free real estate to assert your influence, and even if the nobles bicker over which family gets that influence, I reckon they all agree to beat Neviro’s inbred ass.
as a descendant of zeus, silas should release rage through impregnation of all lifeforms within a certain radius scaling with the aforementioned released rage.
One thing I would love for this game would be a prologue nightmare-esque combat tutorial of the lab escape that takes place canonically while you’re passed out.
Like everything the character was actually paying attention to is sorta clear, but stuff like who they were fighting and any banners around are all distorted and messed up.
Hallways you didn’t take quickly fade to shadows.
You get the idea.
So basically you fight some ???s (dark shadowy cloaked figures who are, in reality, low ranking order members) while the game goes over the basic controls like dodging, parrying, and attacking.
Then you end if off with a stronger one with some visible characteristics (the boss, probably one of the bronze sea barons?) before you scripted loss and it fades to black as tucker loses his arm defending you and morden grabs both of you and legs it out.
a quick flash of consciousness on the rowboat with some panicked dialogue about tucker currently dying and morden not being able to do anything about it because if he gets off the oars the rowboat will sink before you pass back out and story starts as usual.
Lore wise, this wouldn’t really tell the player much about what’s going on until they’ve gotten greater context later, achieving a level of immersion by having the player and character asking the same questions.
i like this as a combat tutorial, but id prefer if they would make combat a little better before anything like this (main gripe atm is that parrying/blocking has start-up for some reason)