As some of y’all might have seen, Vetex has thought of adding separate slots for spirit weapons. Making classes with the spirit stat more versatile. But in the case for Knights and savants, it will expand their arsenal significantly.
Giving knights a total of 30 moves to use and savants a grand total of 54 moves to use in the endgame…
I mean it’d be cool if it mirrored how warlock could only ever have 3 of magic/fs or mage with 3 magic or beserker with 3 fs in how Knight would have to choose 3 weapons/spirit weapons but also weapons are inherently designed to be more versatile so I guess they need it.
Most annoying is long hotbar/cosmetics. I get to pick 6 weapons my character never uses as cosmetic i guess(for non-weapon classes.) Or it’s just gunna be something random from a chest.
I’m thinking more like knights get 1 or 2 extra slots but can only have up to 3 of the same weapon class, like 3 physical weapons and one spirit-weapon or vice versa.
Yes, I’m not touching savant with a 10-foot pole until we get some new content for imbuements, because imbuing more than one thing isn’t enough for me to care.
Me reaching the 9 button on my keyboard to select a weapon (I use the same hand to wasd):
I am NOT using 9 hotbar slots, especially since I need the precious room for food, potions, etc
And I don’t like 9 hotbar slots
Source: I play rotd and am leveling my weapons, I equip 5 at a time, I have 9 hotbar slots so my medkits, etc are all way in the back
If you think about it, it’s actually quite balanced
3 new weapon slots might seem extreme, but the thing is each spirit weapon has 2 unique unremovable skills that have such high stat requirements that only Oracles will be able to use them for a while.
Since Knight can only use the first 3 skills on each spirit weapon, it’ll only be getting 9 move slots, which is comparable to the 8 magic skills that a conjuror gets. When Knight finally gets access to these moves, Conjuror will have a second magic.