My sister is about to finish the main story and I have all of this set up for when she’s max level. The helmet is a cheaper version of Si helment cuz Im not doin allat.
She’s a warrior by the way
My sister is about to finish the main story and I have all of this set up for when she’s max level. The helmet is a cheaper version of Si helment cuz Im not doin allat.
W sister build.
Oh the 9 year old sis is gonna finally finish the story? How many hours did it take?
25
My god, the youngest player in history to actually play the game and not think it’s just worse blox fruits.
Well… I completed it on my very first file in 26 hours so… Not bad
Taking a long time to finish means it’s a more fruitful experience.
power amulet needs modifier
No modifiers are unnesseccary.
… What?
I hate modifiers with all my heart. I firmly believe the game would be far better without them. All they do is add another layer of unnecessary grinding to get the “optimal build” and until a more reliable way to get them is established, I will hate them eternally
hmmmm…i agree, mainly because if you get the normal, unmodified version of an item, its useless, because a better, modified version of it exists
Fellow modifier hater. I specifically have a blasted metal arcmancer hat but I refuse to use it in my build
if i had a sister she would not be getting any of this
Modifiers are vastly unecessary, but I love treasure charts, and they make my fit complete, so I can’t say I’d rather they not exist.
Treasure charts are good on their own, but being forced to do them for a build is stupid and I’m not gambling for an akursius chart so I can get 5 more power.
modifiers were the most unnecessary and pointless feature added to AO, in fact I’d argue they’re actually detrimental to the game’s overall PVP health as it adds a totally arbitrary extra layer of gatekeeping that nobody appreciates.
the only modifier I think is fine is atlantean since it has justification for existing and its attainment is unique and reasonably fair enough, also the insanity to counterbalance makes it more of a “risk and reward” type factor
I honestly feel like PVPing would feel so much better and a solid 20-15% of all PVP related balancing issues could be fixed if modifiers were removed again
Honestly true. I doubt vetex will ever do it because he is stubborn on things like this, but if we manage to make it unanimously hated we might get a rework of some sort.