Light/Crystal is definitely one of the ones I’m most unsure about.
On the one hand, that synergy is good, and most of the stuff that clears it is not so good. A lot of fights you’ll get to use it undisrupted (including the important Wind/Ice one).
On the other hand, it clears literally nothing, so it doesn’t have any particularly good matchups either, and when it gets cleared it’ll just fold over and die.
The most direct comparison is Fire/Poison - they’re both kinda the same idea, very strong combo that’s not cleared by much, but poor clears so it typically can’t counter-clear when it’s cleared.
Fire/Poison is definitely the stronger option - harder to clear, better at clearing things, and arguably a stronger combo. Even if they can clear burning, it’s still a 1/1 with 1.5/1 setup hits.
Maybe Light/Crystal is still A tier, but I put it in B because I figured it was noticably worse than something in A tier.
As for Wind/Ice, that lives there purely on the back of being able to clear (almost) everything worth clearing. Meta said it best:
Having a bad synergy doesn’t really matter if your opponent doesn’t have a synergy either. Your gameplan is to just win with solo wind/weapons. Freezing is just the cherry on top.
I don’t think vetex ever said that - or at least I never looked.
Meta’s been asserting this is true for as long as I can remember, and I assume he knows what he’s talking about. Maybe he can clarify - he was probably pinged because I quoted him.
Also the three magic meta is solved - see the above meta quote.
Snow/Magma/Wind clears literally every synergy in the game, so it just wins every fight with solo Wind (or weapons). There is no counter to something that counters everything.
clears really ought to be toned down a bit
Like I said - Earth/Glass doesn’t belong in bottom tier, but since it can’t clear any status effects it’s not good enough to be near the top tier either, and I only tiered the best handful of combos.
Maybe I’ll actually try make a proper tier list later.