Tips for Atlantean Ships/Preventing their spawning?

Hi! So as of recently, I’ve been trying to do more dark sea runs soley in the first range. Usually I do them in 0 insanity because I thought I1 was extremely stress inducing.

I have conquered my fears now! Im no longer scared of I1 but their are 2 things that remain. Respevtively, Atlantean Ships and Water Poisoning.

I am aware that water poisoning is controversial and it inhibits your explorative capabilities and it can result in some agonizing deaths. Although, I find atlantean ships a large problem. These unfair auto-aiming-mortar-equipped decently armored ships spawn right in front of you. Much worse, they spawn if you arent taking control of your ship helm too. If this is intentional… Are their any tips to prevent their spawning, or defend againt being atop a large island have getting the ship attacked notification? Or is it just the way things are, just curious

if you encounter one out in the water, just get away as fast as possible, navigator’s slipstream usually helps a lot
as for when your ship is stopped…
I don’t know what to tell you other than maybe hit the captain, then get on your ship and leave as fast as you can, before the atlanteans get to you
in L1 you’re guaranteed to get 2 lesser mutants and 1 mutant, lost sailors are not really an issue, but mutated atlanteans can be really unfair

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Something I noticed when getting Atlantean ships spawned on me is that they follow you for a long time and from a long distance. So if you are trying to get away and don’t see the ship anymore, don’t be so sure it’s gone as it could still be following and you just can’t see it

I think as long as your invisible from potions (tier does not matter) ships wont spawn on you.
the last dark sea run i did i was invisible for most of it, and the only time ships spawned was during brief moments where i wasn’t invisible.

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“Captain, there is a ship there with 50+ Dark sealed chests, I don’t see anyone on board, but the sails are being raised by themselves and the ship turns on its own. Should we check for an invisible adventurer?”
“No, it’s probably a bug, the fucker who made our entire universe left plenty of them.”
But in all honesty, do you think this’ll change next update when invisibility potions won’t work on atlanteans anymore?

Its possible… I just find it unfair… I dont havethe matierials for invis too

beat the shit outta them raaahh!

First time I encountered an atlantean ship since Dark Sea update, this happened.

I got at atlantean essence, so net win.

Don’t be little pussy and fight them

Ill give it a shot, for me theyre like a boss battle tho

bring me with you and I will demolish them all. :fire:

Sinking/Avoid Ships at Sea

If you really don’t want them following you (e.g. brigs), then get behind them (blind spot to anything but mortars) and try to snipe the captain with a projectile. It will stop the ship from moving but is a bit tedious to do successfully.

If you want the sealeds, just treat them like normal ships and abuse their blind spots (back and front if ketch, only back if brig) and their lack of cannon range.

If you ever get water poisoning, aim your ship sailing away then wash yourself in the basin. Quickly get back control of your ship afterwards and continue destroying their ship.

Once it sinks, wash yourself in the basin (supposedly from Vetex it makes you immune to water poisoning for five mins).

If you want to play completely safe, go a far distance away and snipe the stronger ones to bait them over (be careful the sunk ship has a despawn timer).
If you wanna fight them quickly, pull up next to their sunk ship and spam moves at the stronger ones (captain and quartermasters) only and use the following method.

You can kill them quite easily getting them stuck trying to climb the ship (especially at the back of a brig) and spamming aoe moves).

If you get low, jump on the sail platforms and dodge their skills/hold block from there until you regen enough. Don’t get too greedy, it can kill. If you get water poisoning, bee line to the water basin. They can’t easily hit non-aoe moves if you’re moving and in the cabin (unless they walk in).

At islands, just approach their ship and hit their captain. It stops the ship and agros the npcs at you. After that just run in a semi-straight/circular line along the island and they follow. Spam attacks at them from a distance.
Iirc, the stronger ones on ships in i1 are as powerful as the atlanteans in the i0 layer, so they’re not bad.

For water poisoning on islands, either try to run back to your ship, or break a hole in a wall (some don’t break)/hide under an object (that isn’t tree leaves) asap. You can also break the floor and hide under it to get rid of it.

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quite simply just have high ship speed. with high speed they always despawn for me, granted you need to sail away a long distance

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Why thank you so much, ill try some of these at play… Really wish NPCs didnt have mortars lulz would make the DS a bit more fair

Yeah brigs are annoying particularly because of that.
At sea they’re quite inaccurate as long as you’re moving with some left or right but you can’t do much while on an island.

Unfortunately, we’re gonna get npc brigs in Nimbus sea next update, so that’ll be fun

get under a real ledge
your ship doesnt count
making a dent in the wall doesnt count
the structures dont count
you have to get under a legit ledge

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