Topic theorising the best way to take down an Omen. Made as to not necropost ‘The Omen Hunt’ with irrelevant information.
We know for sure that we aren’t meant to defeat the Omen since Vetex has said so in the last Q&A stream, but if we wanted to, how would we go about it?
Simple; Have a fast ship, and a lot of health.
Krakens are intended to inflict a great deal of damage onto ships, flinging players out of it and into its damaging ink as a result. Omens are the same, just bigger, and better. What you need to deal with one is a ship fast enough to dodge its assault of tentacled strikes, enough mobility to recover to your ship if hit, and enough health or regeneration for its ink to be trivial.
One variable that we’ll have to discover is if the flinging itself relies on a mechanic also added in v1.17.155 that forces player characters off their sit if they lose more than 5% of their health points in one attack. It’s what will decide whether or not your build should make use of either defense or regeneration, alongside how the ink itself deals damage.
Said Mechanic (v1.17.155)
Intensity or attack speed could both be utilised to further the player character’s mobility in order to have better sea-to-ship recovery.
Optimisation of damage
With survivability of covered, how do we kill it faster than it can kill us? I have no idea, someone please compare the damage of the best basic attack DPS build with the best attachment DPS you can get —skills can’t be used as they’ll make you fall off your boat.
The amount of players also matters a lot. While it’s a considerable increase in DPS, it also means more dices to roll on whether or not Atlantean ships are spawning. One thing’s certain though, you will need at least two players, one to sail, the other to damage.
With all of that said, this remains only hypothetical if not superficial —we don’t know enough to come up with a solid conclusion, so use this topic to share your thoughts on the matter while waiting for the update. This hunt will be an exciting one for sure.
I believe that to be highly unlikely considering that sea animals don’t behave in the same way that humanoids do, leading me to think that they aren’t the same entities.
Do tentacles move or are they completely stationary?
How frequently do they attack nearby ships?
How much damage do they deal to a ship per attack?
Depending on these factors it may be viable to use standard attacks over attachments. Though there is always the option of using gun m1s (decent long-range damage with little endlag)
The ink greatly slows ships, so I don’t think a fast ship may be the play, unless it is so fast that you can still avoid attacks. I got a few ideas depending on how the tentacles work, pure speculation:
Tentacles stay in place: Once the tentacles go up, get as far away as possible from all but one which you’ll get real close to, and use dragonfire cannons to do as much damage as possible. Might be a good idea to have high turning speed to circle the target tentacle, assuming they aren’t smart enough to use swipes only.
Tentacles move towards the ship if out of range, you can outsail them: Kite them, get some distance, and when you have enough breathing room, stop (so they’ll be moving directly towards you), turn and fire. Alternatively, kite and rely on siege weapons.
Tentacles move towards the ship if out of range, you cannot outsail them: Sail away so that they’re all in a line, preferably staggered, and then park and shoot, perhaps moving occasionally to avoid hits. Ideally, any shots that miss the front tentacle will hit any further back.
As for player gear, if that grab move requires damage to break, you’ll want damage. Diatrys may be a choice pick in that case if going for the Omen, as it gives damage and warding. Aside from that, I’d focus on defense, potentially regeneration if there’s no big damage spikes that require a big buffer of health. Vatrachos set may be useful - high power and defense, and if the ship is doing the damage most of the time, you won’t be as affected by the drawback.
Before any real planning happens here, I think it’d be good to remember a few key details about the Omen.
1: It is a raid boss in the far reaches, this is VASTLY outside of our current solo ability.
2: In being in the far reaches, whatever armor you bring will have to contend with atleast I3.
3: In being a raid boss, it will use the raid boss system, which seems to reward even dead players as long as they contribute, so surviving isn’t the primary objective, only killing it.
A warship hull would be enough to cover the defense part..maybe a brisk sail combined with two max out crewmates that offer agil with other two max out crew with defense?
It might be the case. Disengaging from the Omen is out of the question, its either we kill it or we die. Durability will be top priority for something like this
I wonder if it would be possible to it and its kind by staying on an island instead of a ship. There are no mentions of Krakens retreating back to their depths once all boats near them are crushed to splinters, right?