Read the post it explains why
Really interested to see what the lore’s gonna be for the War Seas
Vetex bro,been around since AA even then you’ve been so devoted to your fanbase and your game, and has really inspired me, and you said that “Even if the current game completely dies out before TGR is completed, I will still work tirelessly on it until it can eventually be released.” i don’t think the current game will die out, you left us with so much to work with. Major Pog to you and your team, and i wish you very good luck on the developing of the new update, everyone will be excited from here on out.
Have a good day man
yes (10 chars)
guns go brrrr
Amazing, I never have much time on arcane adventures during it’s peak, I hope I can recreate this experience today.
judgement isle was small as hell
Maybe you could just, y’know, not make a Brazilian-only guild? I don’t understand why you’d need vetex to revamp the entire guilds system just because you have a brazilian guild… What’s the appeal? Just accept people from anywhere.
It’s for reasons like this that the island size needs to vary greatly. I’m pretty sure he already has this in mind, but some islands need to be BIG, having enough content that we can easily spend some hours there before feeling the need to move on.
this is what we like to see
So does this mean we can keep sunken gear?
Can’t wait to hook up a car battery to my phone to play some Arcane Odyssey.
If the owner of the guild dying is the only way to lose infamy then all the leader has to do is work for the guild on a alt account and infinitely get infamy with literally no risk.
I have read this 3 times and gotten more exited each time
Im so exited for all these changes, this is why i respect vetex. Arcane was a near perfect game and I do not mind changing World of Magic over to a more Arcane Adventures like game im so for that.
pog
That problem can be solved by horses (something that, iirc, was in the near-future roadmap) and/or by some form of transport NPC.
Thank You. Me and my friends and my guild love the free roam huge as hell map and fucking around and even player hunting for infamy was fun. We didn’t care if we died but we still didn’t like it and that made us want to get good at pvp. With islands, everything will be static and bland. And without a damn good story in AA to support it the game will go to ass.
Here’s what I think of this update:
I’m really disappointed about the removal of flight spells. We never got to experience them and they’re already being taken away. At the very least can they be a very high level spell or a lost spell (maybe both). I like boats, but flying across the sea sounds way cooler than using a boat.
I’m also a little disappointed about walking, living NPCs going back to statues glued to the ground, spitting scripted sentences, giving scripted, one-time only quests. Though my frames would be nice to have, so that’s a plus.
Instead of a large map to get lost in, you’ll have just a bunch of tiny islands that take 1 second to explore and aren’t worth going back to, not to mention that kind of thing has been done so many times on roblox already.
I’m willing to accept most of this update but I can’t understand why flight spells would be removed. I’m not willing to accept that. Instead of working towards getting a spell that can make you fly at a fast speed across the ocean, you work toward a buff spell, and that’s it. The argument against flight spells is “it will make boats useless”. Well you can’t attack while using a flight spell from what I’ve heard, and you can’t carry multiple friends with you while flying. The solution is to make flight spells a high-level lost spell so that not everyone has them, and even if they do, it would mainly be used for single-person travel rather than travelling with friends
I hope they can add some kind of faction rep and if you raise rep with one kingdom it’ll drop/raise the rep of another kingdom because they are enemies/allies. If you get a good enough rep in one kingdom they’ll protect you if you get attack and if you have bad enough rep in another they’ll attack you on sight.
I know this isn’t where I should be typing this:
To solve one part of the issue: Why can’t you just do fast travel signposts around the game? For a small fee, you can fast travel to certain parts of the map.
I did like the idea of flying but I would find it unrealistic if certain types that aren’t supposed to fly were allowed to fly:
Liquid and Solid Types being one of them.
I think making normal npc permanently stationary wasn’t really a good idea in my eyes