suggestion to replace normal cargo trading with specific trade goods
functionally the same as cargo but with flavor (frostmill would have packed ice, redwake would have cured meat or sharkskin, ravenna would have bronze, palo town would have… sand idk), and instead of payout based on how far you are from its point of origin, you get payout based on how far you are from any civilization that sells that trade good, forcing you to think about where you wanna push your trade goods to
let’s say hypothetically both sameria and frostmill did packed ice. it wouldn’t be efficient to just haul from sameria to redwake anymore, since packed ice would have super low payoff in redwake given its proximity to frostmill. you’d have to consider what trade goods you wanna buy and where you’d wanna sell them
you could also even have trader/pirate/assassin ships drop random trade goods on defeat, or find them in the wild a la dark sea chests. like you’d just find a crate of tools on sandfall or something at random, and you could just pick it up and put it on your ship and sell it somewhere
maybe some items would be “in vogue” and worth a lot more than they usually are to reflect a changing economy (think like the economist’s chart from aa but more complex). this amount would change after a period of time. maybe an in-game day, maybe an in-game week, but my personal preference is 1 real-life hour
something like this might require way more civilized islands to work in a way that’s actually interesting but i think it’d be way cooler and more interesting than just boxed generic-ium labeled “from frostmill”
Now this is much better. It keeps the system similar to the original but with much better changes. Best part is that it doesn’t add a bunch of nonsense on top of the other.
it should say the type of good they sell when you hover over an island, and how far it is from other islands that trade other goods. i dont wanna do math to figure out if ravenna is closer to redwake or frostmill to see what cargo is optimal
also make sameria sell specifically samerian ice, and have high demand for normal ice
Well, I got a similar version of this that would include items usable by the player.
Lost cargo would now say from which island it comes. Any town’s cargo can spawn anywhere, but, for example, you’ll get 200 lost cargo crates near Frostmill before getting Jotunheim cargo there.
Ravenna cargo would drop stuff like bronze weapons, their military armor, Frostmill may drop snowstones, arctic crystals etc.
Now this makes cargo interesting and makes you think and like… stuff
It’s cool it’s just how I explain isn’t cool
Also it makes the game feel more alive it’s like it has supply and demand kinda
I like this suggestion. It elevates the cargo mechanic, spreads it to more parts of the game where it would naturally fit, without diminishing the current gameplay loop that cargo has.
I think it’d be great if cargo was visible on the deck of NPC ships instead of being a plain random drop, so you could see if there’s cargo worth fighting for. Not sure how it would work with the storage, but it’d also be nice if this applied to players too.
actually pretty nice.
i like the idea of having actual trade routes rather than going from sameria all the way to redwake. perhaps these trade routes can change? like there could be a shortage of something on a certain civilized island and could cause the trade goods of that specific type to go up (and reveal it on the agora or something idk).
damn i should really read the whole suggestion more huh, you just said exactly what i said.
anywho, this adds depth into the game and makes it more interesting at the same time. count me in.