I’ve felt for the longest time that one of the key issues with the game’s market and trading is that you just can’t get the things you need unless you’re rich so here’s a question for you all.
Would you still use the marketplace to buy and sell if the value people can sell AND directly trade items for is capped at a resonable multiplier of the in-game value?
Yes
No
0voters
Here are just some of the pros and cons as I see them, feel free to bring up more if you can think of them!
Pros
Everything is reasonably affordable.
People can sell items quickly.
You can complete your build far easier as long as you check the market frequently.
You won’t have to sell your soul for sunkens or acrimonies anymore.
The wealth gap between the wealthy and average players would shrink, making players naturally value items at similar prices.
Cons
The richest players can if they want to buy up a lot of what’s on sale before others get the chance.
Supply may not meet demand.
You would be forced to make trades that are always relatively close in value. (Kind of also a pro.)
Those that only use the marketplace for huge profits may no longer do so drying up the more expensive suppliers. (Also kind of a pro as well.)
It’s harder to become Sir Richington III though the market and trade which is just for bragging rights now as all that money when your builds are complete would be used for money sinks like fleets or clans/guilds.
This idea varies from the current universal 5M cap as it makes it so that low value items simply can’t have have large price tags. Combined with the new listing tax this system would completely force players to use fair prices. Anyways I’m happy to hear everyone’s ideas on this and would love to hear ideas for more effective solutions if anybody can come up with one.
What do those of you that wouldn’t use the marketplace think could be done with this idea to sway you over to liking it, other than not doing it at all or raising the cap so high it’s basically the same as what we have now obviously?
Addendum:@beefybuffoon brings up a great point. Items that require a much greater time commitment to obtain such as sunken items, rare/dark sea catalysts and reagents, and rare drops or limited items such as seasonals could have their relative price cap raised manually as they’re added to the game or suggested by the playerbase to be raised. At the same time many of the items in the game with values that don’t really represent their true rarity or value could be adjusted by the devs to better represent that.
Meant I had to fully remove and replace it but there. Now people can imagine the cap to be whatever they consider fair so long as that’s not like 250k for a tier 1 scroll or some BS. It’s no longer about the exact value but the idea of setting a cap.
currently drachma are worthless in “normal amounts” which would mean that valuable items would be sold for valueless money and so someone could just buy up every valuable item some idiot put on the market becoming even richer.
If it’s not possible to sell or trade those valuable items for more than the cap then suddenly the value of those items goes down to the cap and while yes the supply would be bought up quickly, the price can no longer be inflated. Suddenly the market isn’t about becoming rich it’s about selling what you don’t need and buying what you do when it’s available. In other words, the market functions as a market and not a stock portfolio.
Precisely! The market would just become actually usable to the average player and extra convenient for the rich player. Wanna dump a bunch of junk you don’t want lagging out your inventory but don’t want to sell to NPCs? Fill up that marketplace and let people get what they need.
True true, but the amount you can sell for is still profitable relative to selling to NPCs and while not as obscenely profitable as before a cap was put in place it would still be nice. The main benefits of this change are definitely for the buyer though, that I agree on fully. You could sell a few rare boss drops, and use the profits from that to buy a sunken, that’s the vision.
while i am satisfied with this there’s still the problem of obtainment.
if sunkens were suddenly very easy to obtain through trading up those who spent hours fishing them will feel cheated since they could’ve spent their time getting more time efficient items
That is true, but there is also no reason why this system cannot have exceptions where certain items that are supposed to involve a large amount of time commitment to get (like sunken items or say good drops from dragons) can have their own separate higher cap.
Well, poll looks pretty clear. A little over 2/3 of the playerbase would still use the marketplace so it would be a fair solution if a bit controversial.
Well the majority of people I imagine unless someone is too lazy to sell it to an NPC directly lol. This just prevents excessive prices. Read more of the discussion I think you could be missing points.
The devs could also make some attempt to revamp in-game item values to better match both the time it takes to obtain an item and just how rare it really is though that’s a massive undertaking.
This is what I’m saying is shit.
A powerful scroll’s innate drachma value is 200. (20,000 pre inflation, aka x100)
An acrimony is 5,000. (100,000 pre inflation, aka x20)
A piece of omen meat is 500. (2,500 pre inflation, aka x5)
i’ve just been playing the stock market by buying the cheapest things like boss drops andthen upping the price so i can profit like fucking 3000 drachmae instead of farming fleets