Similar to the reputation shield for PVP, good-reps should be unable to destroy buildings inside of towns. (There can be an option in settings that disables this).
Often, when fighting bad guys in towns, I’ll accidentally hit King Silver’s castle and end up with a >100 crown fine. Sometimes, the magic council will destroy buildings inside of a town. Often, when fighting King Silver, he will end up destroying his own castle.
Disabling destruction for good-reps (both players and npcs) in towns will make fighting much easier and will lessen collateral damage.
probably its something that happen like with protector that stop you from hitting good reps
maybe this can be something for 1500 rep (Saint) not actually achivable with current quests
This would make sense because once we get past that our base destruction would be pretty high, even with low destruction magic it’d be hard. The hero npcs talk about fines quite a bit, we may not get saint rep for a while, probably not until the next class.
i disagree with this idea, destruction should still happen and thats what discourages good rep players from fighting within towns. this isnt the case for when theres a threat caused though, since good rep players dont get fined for destruction during a threat
This is a good idea, but if damage is only client side still, a bad rep player could destroy some stuff to get a hiding place that you can’t even get to
There’s a reason why good rep players and NPCs can destroy stuff without fines during threats, its so that they can actually get to the criminal. If NPCs didn’t destroy buildings, they would just get stuck behind a wall and not be able to reach the criminal (even with custom routes, they can still get stuck, like how King Silver sometimes gets stuck on the castle wall crenellations).
If there was not a threat in the town, then there is no reason to fight them. Although sometimes they can go undetected, usually when criminals actually do bad things (like kill NPCs or rob private storage) is when the threat initiates. No threat means they are most likely not doing anything wrong, even still bounty hunters and magic council will go after them so there is no reason to fight criminals until they start a threat.
First of all, King David Silver has destroyed his own castle every single time I’ve fought him. Once, he got stuck under rubble, making it easy to kill him with placed explosions. NPC’s can be stuck whether or not they can destroy buildings.
Second, even if there isn’t a threat, I sometimes cast spells by accident or use a high jump spell. A single blast attack on the Summerhold castle can get you a >100 crown fine.
Third, the ability to destroy stuff without fines during threats is often abused. If the destruction shield was added, there would be no need for it.
I think there should be a way to turn off the reputation shield to kill NPCs even if you are good rep. That would allow good rep people to get to bad rep more quickly if they wanted to but also allow people to [kill the NPCs who won’t let you finish their quest because they are glitched]