Tyrant Crab

Tyrant Crab https://forum.arcaneodyssey.dev/uploads/default/original/4X/e/0/7/e07f17e492f829cabf7b4006393f5a77e04129b4.jpeg
effort 5.0 1 quality 5.0 1 reasonability 4.0 1

Tyrant Crabs

Huge armored crustaceans that are resistant to magic attacks

A Tyrant crab is formed when a batch of king crab eggs drifts into the dark sea. When the king crabs hatch, due to the corruption of the seawater, they will begin to consume each other until the strongest one remains, which is where they get ‘tyrant’ from. They like to disguise themselves as large stones on island shores, and only go further inland to lie eggs, which look like gold coins and can be used by the parents to lure in prey for their children. A nest of tyrant crabs is very dangerous, and it is said that they are normally ‘ruled’ by a large female. In combat, even smaller tyrant crabs are dangerous as their exoskeletons are highly resistant to both magic and physical attacks, with the strongest ones even being able to deflect and possibly reflect magic attacks. Continuous attacks, however, can weaken the exoskeleton and break it, exposing its soft body beneath. Their meat is extremely tasty. There is the possibility of small, undamaged portions of the exoskeleton being used to make weapons and armor.

Reason to add tyrant crabs

I feel that the shores of dark sea islands are often empty, save for the occasional boar or bear. I feel like an exciting new, strong enemy that calls the shores its home would pose a new challenge to players who also agree with this thought.

Note: A tyrant crab wouldn’t just be a bigger king crab. Due to dark sea corruption, its claws would widen along with the increased magic resistance mentioned earlier, and they would almost work as a shield to protect against attacks to the facial area.

Ideas that intentionally screw over one specific stat don’t really work out

So I guess water, snow, ice and wind can just go fuck themselves?

Remove the specific resistance to certain magics/means of combat and it’s fine

no im just saying heat-based magics cook it from the inside out; other magics can defeat it with continuous attacks

Still, having a certain set of magics have an innate advantage isn’t great design.

Unless you mean hot magics would deal normal amount of damage but would visually kill it differently, in which case you should word it better

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i meant the second thing. any magic is able to kill it. ill edit it though

Ngl I feel like this should apply to fighting styles and weapons too since their armor should be extra hardened.

So maybe an overall 30% (lower if it’s just going to become a power stat check) damage resistance to everything until poise break is procced would be more suitable?

i think so, but with fighting styles i think itd just absorb the incoming force instead of reflecting it, so maybe just reduced damage until the exoskeleton is broken

Maybe exoskeleton breaking could be a poise break

you cant rate ur own suggestion

i cant?

yes

Some people care for some reason and they’ll review bomb it because they care far more about a couple extra stars than what’s actually written.

I’d tell you not to give a shit about what they have to say but they are assholes about it.