U lack problem solving skills

low effort bait :skull:


get ratioed

I hope you all realize the only person to ever have pvp restrictions are sirens.

You don’t even wanna pve and complain about pvp :joy:

PvP in Elysium: adrenaline-feuled slugfest, fun as hell, actually lets you enjoy the combat and use your build effectively.

PvP in Bronze Sea: Laggy hellscape where if you dont have revealing pot on at all times youll lose track of your opponent ten dozen times over. Barely fun, feels like a 9-5

The arrows don’t work if you’re replying to someone not directly above you

This is for sure a you problem not a pvp problem

So?

Did somebody ask you to tell me that?

No it just looks dumb
Like anyone who fell for this thread

Thats more of an issue with the balance team being trigger happy with balancing. As soon as something is better than average its nerfed to high hell. They’ve gotten better recently but that’s the main reason we’re at our current state. And saying AO pvp is hella complex compared to Deepwoken is… an opinion I guess…

I only came here because I saw flare say stuff about me AGAIN

Why is he like this I swear

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1 Like

THAT’S how it’s done

Why is bud so picky about this is this bias

image

I’m still shocked that vetex has not only kept Elysium closed to the public but also made the shittiest change ever put into a patch that I’ve never seen anybody talk about.

Elysium servers auto-close when there’s no tester+ players in them.
What the hell vetex???
Elysium is genuinely the only way this game’s combat is fun right now, why is it closed off???

ok so what is the issue with pve players and pvp i don’t no but i want to understand and try to understand these topics (and maybe stop the arguing but thats a bit much)

Differ to these two topics:


Long story short, there’s an obvious clear divide from PvE and PvP. But i’m of the opinion that we’re still in a limbo like state since v1.14.41 came out.

Given that Deckhands aren’t tied to PvP/Renown anymore which was a large part of the divide. But for now it’s just whatever bad relationship/interactions the two worlds have that’s left.

Both worlds can be balanced healthily, just a matter of time tbh.

Put simply: PVP is an entirely different skillset to PVE, one which some players don’t want to interact with. The random jumping and ganking is the cause of annoyance, as it means that everyone who plays for long enough will be forced to interact with the PVP system.

Some pvp players end up interrupting a pver’s experience, which the pvers don’t like. Pvers complain, pvpers try justifying their actions.

It’s basically a thing that sort of divided the community.