He fought a base curse user with an ancient curse, finished with a draw and nearly passed away during a 3-day unconsciousness over glass shards in his leg, as if he couldn’t turn into ominous death mist to get them to fall out
It’s magic/curse user glass not normal glass so… it bypass the turning into a element start
Honestly I love all of these! This game needs more weird and wacky potions. Plus if this were implemented with my decently popular blood disease rework suggestion from before for some of these effects you could make some real weird and fun builds at the cost of some health. Definitely prefer confusion to “perplexity” (think you meant to say perplexing here btw).
Will say that Death needs to not just completely negate all regeneration and should instead simply significantly weaken it based on potency. Obviously the percent damage should be pretty small too, so you’d have to spend a fortune to kill anything with just death potions. It could be a blood disease but it would have to be super short duration and like 0.2-0.5% percent damage with a tiny cooldown to prevent hitting an opponent with a max amount barrage and shredding their health.
A potential solution to this that doesn’t require any specific number of targets is just increasing the damage that all players linked together take by +25% per additional linked player, IE 2 players is +25% while 5 is +100% damage taken. Becomes an offensive tool detrimental in ganking unless a group explicitly has several tanks that avoid combat entirely, at which point it’s practically not a gank and if you target the tanks at the same time, hitting multiple enemies will utterly shred their health pool.
Would actually be a godsend anti-ganking feature.
As I remember its a real word and I love complex words so I used Perplexity
yea that could work
Although this is a Suggestion and im afraid Editing it every single time wouldn’t be good but ill still do it because… Funny I guess?
Also im saying this once again, can anyone send me a high quality image of any potion
Anyways now that I’m thinking about it:
- It’s fine as it is
- Keep it the same, just balance it
- Split it’s effect into two different potions
Thats a good solution but I think that doesnt match the whole idea of “Empathy” thing - like its based on “the power of friendship” and just making it like you said makes it feel like you just go into romantic relationship that becomes more and more crumbled the more people you date with
Empathy: the ability to understand and share the feelings of another.
IE magically induced “empathy” in the harm you take creating a feedback loop where yes you share your healthpool but every bit of damage is multiplied a little. Imagine getting a paper cut, then the person you’re linked with gets half that paper cut, but then the pain and damage loops a tiny bit over and over before fully being diminished harming you both a little more than it would normally, cutting just a bit deeper than it would normally. Makes sense to me.
Perplexity is a real word it’s just a tad goofy and something like perplexing would fit better grammatically with the names of other potion types like blinding or burning.
sure
Oh i see what you mean
Though I quite don’t like this kind of a nerf but I guess that would make the potion have even more uses
When I’m available i’ll think about it more and add the fixes
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