So better treasure charts? Cool
“…Is located between Ravenna and Frostmill…”
take it with a grain of salt
it gets put on your map tho
The hiatus is over and we’re ready to start seeing development now!
If this update comes out late April I won’t be surprised.
So this update is going to have potions, Fort Castrum, diving points and underwater structures?
ye and balances to magic
Cant wait for the free reset, and balances to magic. Freedom of choice without being strictly outdone is a really good thing.
yes
Also, invisibility potions are a double edged sword. Hopefully the invisibility is like the one inflicted by the shadow bomb in Super doomspire where the player is hard to see, but there’s a transparent outline of their figure so if you look closely you can see them.
Clearly someone didn’t
heh.
yeah ok honestly, why not have a similar system for treasure charts then? ik that the sea is harder to describe, but come on, treasure charts are officially 100% useless
Need them for exploration completion
99% useless.
Sea charts are considerably more risky since you could drown or die from a shark or a jellyfish or urchin if you aren’t careful
Treasure chart are way less of a risk
oh god no pls
Potions and underwater-ways-of-dealing-damage
You need to go underwater to get most reagents needed for potions and you’re not gonna be able to do use most attacks depending on what magic you have which makes it riskier for heat-based builds
Something about the thought of a powerful Level 125 Mage who has killed an actual king diving into the water and dying from a tiny sea urchin is strange.
sea urchins are built different