V1.11.31 Balance Changes

because it’s not that hard to manage it if you can actually aim (just hit your shots and you don’t have to manage more than a bottle :exploding_head:)

hit your SHOTS? what the hell are you, a mage wannabe? you get in there and spam the SHIT out of crash and smash RIGHT NOW.

by shots, I meant attacks, not the technique “Shot”

GET IN THERE AND HIT 'EM WITH THE

i wanna be able to hold m1 and just wind the shit out of somebody as a berserker while dealing 500 damage while a dbz sound effect plays
it’d never land
but it’d be cool as fuck

go max power, use sailor fist, use crash at 20% size

i want charged m1s to be added into the game and i want for them to have NO practicality whatsoever, substitutes will not do

crash is basically just that tho

The balancing is happening…

theres more than 5??

Five what?

trying to do some build math using the new armor numbers. distance being tied to agility instead of attack speed is really messing me up. the amulet buff for secondary stats might be important but figuring it all out is difficult

I mean the change is needed, attack speed giving you faster moving attacks, less endlag AND the ability to go to fucking space was just stupid

Jet fighter role play forever changed

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Lmfao was Attack Size added to or just raw vanilla bursting tier 7?

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