V1.11.31 Balance Changes

The metal wizard purge has begun :hungry: :hungry:

Bursting Aura got removed :troll:

The balancing purge has begun

YEAHHHHH baby

thank god :pray:

LET’S GOOOOOOO

I really hope the distance check for Crash makes it in, that’s really important.

We got to see how insane bursting aura is at tier 7 spell size.

It’s better that it just gets removed, no good will come from it existing.

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I hope you guys recorded that, sounds funny

with the ower of meth, I can guess that uhh max air drain reduction we can get is uh

assuming the difference is constant, then 0% bonus from 1, and 50% bonus from 5, therefore 3 is 25%, 4 could be 37.5% and 2 would be 12.5%

then uh 62.5% is what we got

HELL YEAH cannon fist rise up

legendary cannon fist W

:speaking_head: :fire: :100:

well, teeechnically it’s a bit more than a 10% damage buff, since no fighting style has a damage multi of 1x or greater, since adding 0.1 to 0.8 is more than adding 10% (0.8 + 0.08 = 0.88)

but who cares beserkers are kinda ass against competent players so yes we need this

Yes but I don’t tend to introduce topics with “well actually it’s getting 2% more than it should be so I feel like that’s pretty significant to mention”

fair enough, still beserker W since early game is easier

@thewhitejawa mages losing :joy:

WE SPAMMING THIS TODAY

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it has more damage at the cost of requiring 3 brain cells to manage (the average AO player’s downfall)

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we’re actually winning because now we can learn how to play the game and we’ll get slandered less as a result

bro really asking why the resource management simulator fighting style is more rewarding when played well