Just want to know what people think of these changes/additions
I’ve yet to make a file that actually uses strength so I don’t have any strong thoughts on this at all
Just want to know what people think of these changes/additions
I’ve yet to make a file that actually uses strength so I don’t have any strong thoughts on this at all
I like the addition of strength exclusive items because it gives consistency for fighting styles and magics (with Arcanium weapons).
Though, if they don’t change style when traded then why do magics change imbuement when traded? That’s not very consistent.
probably lore reasons, you need to be putting in a good amount of magic for a long time until a piece of arcanium will start automatically conducting that element, robes are robes, they’re just made like that
yeah but lore-wise anybody would be able to wear a robe regardless of what way they hit other people.
Now here’s the question, can you dye fighter robes?
I wish we could change the color of non fabric materials, that’d be cool
Hope these new items aren’t iron-armour like items to be forgotten about once you hit level 100
Savant Shirt
Rare Magic Strength Chestpiece
Also Vetex: Magic m1’s for consistency
because regular fabric doesn’t magically change its texture and properties when touched
arcanium is a metal used to conduct magic and can only permanently emit a magic type if used by a mage repeatedly over many years
seriously what is with people bitching about inconsistency or plot hole when its their own lack of knowledge on something
That’s what I’ve been trying to say!
Still mad about the unique stats being locked to certain imbuements, however. Even if it was added to implement some sort of opportunity cost, I dislike how they’re locked to only a certain magic. But, bet did explain why they could change so easily as well, because they haven’t been conducting magic for several years.
its the same for fighting styles anyway
arcanium strength weapons…
Savants when they get a lightning Sailor’s style weapon
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